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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 5446642" data-attributes="member: 57383"><p><strong>Wereram working draft</strong></p><p></p><p><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Weresheep</span></strong></span><span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Weresheep, Human Form</span></strong></span><span style="font-family: 'Arial'"> </span></p><p><span style="font-family: 'Arial'">Medium Humanoid (Human, Shapechanger) </span></p><p> <span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 1d8+1 plus 4d8+20 (43 hp)</span></p><p> <span style="font-family: 'Arial'"><strong>Initiative:</strong> +0</span></p><p> <span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (6 squares) </span></p><p> <span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15</span></p><p> <span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +4/+5</span></p><p> <span style="font-family: 'Arial'"><strong>Attack:</strong> Quarterstaff +5 melee (1d6+1); or sling +4 ranged (1d4+1)</span></p><p> <span style="font-family: 'Arial'"><strong>Full Attack:</strong> </span><span style="font-family: 'Arial'">Quarterstaff +5 melee (1d6+1); or sling +4 ranged (1d4+1)</span></p><p><span style="font-family: 'Arial'"> <strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p> <span style="font-family: 'Arial'"><strong>Special Attacks:</strong> —</span></p><p> <span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Alternate form, <span style="font-family: 'Arial'">ovine </span>empathy, low-light vision, scent</span></p><p> <span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +7, Ref +4, Will +6</span></p><p> <span style="font-family: 'Arial'"><strong>Abilities:</strong> </span><span style="font-family: 'Arial'">Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8</span></p><p><span style="font-family: 'Arial'"> <strong>Skills:</strong> </span>Handle Animal +1*, Jump +3, Listen +6, Ride +2*, Spot +6, Swim +3</p><p><span style="font-family: 'Arial'"> <strong>Feats:</strong> </span><span style="font-family: 'Arial'">Alertness, Weapon Focus (gore), Iron Will (B)</span></p><p><span style="font-family: 'Arial'"> <strong>Environment:</strong> </span><span style="font-family: 'Arial'">Temperate mountains, hills, and plains</span></p><p><span style="font-family: 'Arial'"> <strong>Organization:</strong> Solitary, pair, family (3-4), </span><span style="font-family: 'Arial'">or troupe (2-4 plus 10-100 sheep or 5-30 dire sheep)</span></p><p><span style="font-family: 'Arial'"> <strong>Challenge Rating:</strong> 5</span></p><p> <span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p> <span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p> <span style="font-family: 'Arial'"><strong>Advancement:</strong> By character class </span></p><p> <span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Weresheep, Sheep Form</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Large Humanoid (Human, Shapechanger) </span></p><p> <span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 1d8+1 plus 4d8+20 (43 hp)</span></p><p> <span style="font-family: 'Arial'"><strong>Initiative:</strong> +0</span></p><p> <span style="font-family: 'Arial'"><strong>Speed:</strong> 40 ft. (8 squares) </span></p><p> <span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (-1 size, +6 natural), touch 9, flat-footed 15</span></p><p> <span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +4/+14</span></p><p> <span style="font-family: 'Arial'"><strong>Attack:</strong> </span><span style="font-family: 'Arial'">Gore +10 melee (1d8+9)</span>; or bite <span style="font-family: 'Arial'">+9 melee (1d8+6)</span></p><p><span style="font-family: 'Arial'"> <strong>Full Attack:</strong> </span><span style="font-family: 'Arial'">Gore +10 melee (1d8+9)</span>; or bite <span style="font-family: 'Arial'">+9 melee (1d8+6)</span></p><p><span style="font-family: 'Arial'"> <strong>Space/Reach:</strong> 10 ft./5 ft.</span></p><p> <span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Curse of lycanthropy, powerful charge</span><span style="font-family: 'Arial'">, stampede</span></p><p><span style="font-family: 'Arial'"> <strong>Special Qualities:</strong> Alternate form</span><span style="font-family: 'Arial'">, <span style="font-family: 'Arial'">ovine </span>empathy, damage reduction 10/silver, low-light vision, scent</span></p><p><span style="font-family: 'Arial'"> <strong>Saves:</strong> Fort +10, Ref +4, Will +6</span></p><p> <span style="font-family: 'Arial'"><strong>Abilities:</strong> </span><span style="font-family: 'Arial'">Str 23, Dex 11, Con 20, Int 10, Wis 11, Cha 8</span></p><p><span style="font-family: 'Arial'"> <strong>Skills:</strong> </span>Handle Animal +1*, Jump +8, Listen +6, Ride +2*, Spot +6, Swim +3</p><p><span style="font-family: 'Arial'"> <strong>Feats:</strong> </span><span style="font-family: 'Arial'">Alertness, Weapon Focus (gore), Iron Will (B)</span></p><p><span style="font-family: 'Arial'"> <strong>Environment:</strong> </span><span style="font-family: 'Arial'">Temperate mountains, hills, and plains</span></p><p><span style="font-family: 'Arial'"> <strong>Organization:</strong> Solitary, pair, family (3-4), </span><span style="font-family: 'Arial'">or troupe (2-4 plus 10-100 sheep or 5-30 dire sheep)</span><span style="font-family: 'Arial'"> </span></p><p> <span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 5</span></p><p> <span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p> <span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p> <span style="font-family: 'Arial'"><strong>Advancement:</strong> By character class </span></p><p> <span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span><span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Weresheep</span></strong></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">, Hybrid Form</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Large Humanoid (Human, Shapechanger)</span></p><p> <span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 1d8+1 plus 4d8+20 (43 hp)</span></p><p> <span style="font-family: 'Arial'"><strong>Initiative:</strong> +0</span></p><p> <span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (6 squares) </span></p><p> <span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (-1 size, +6 natural), touch 9, flat-footed 15</span></p><p> <span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +4/+14</span></p><p> <span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><strong>Attack:</strong> </span><span style="font-family: 'Arial'">Gore +10 melee (1d8+9)</span>; or bite <span style="font-family: 'Arial'">+9 melee (1d8+6)</span><span style="font-family: 'Arial'">; or quarterstaff +9 melee (1d8+9)</span></p><p> <span style="font-family: 'Arial'"><strong>Full Attack:</strong> </span><span style="font-family: 'Arial'">Quarterstaff +9 melee (1d8+9)</span><span style="font-family: 'Arial'"> and</span><span style="font-family: 'Arial'"> bite +4 melee (1d8+3); or gore +10 melee (1d8+9) </span><span style="font-family: 'Arial'"> and </span><span style="font-family: 'Arial'">bite +4 melee (1d8+3); or sling +</span>3 ranged (1d6+6)</p><p><span style="font-family: 'Arial'"> <strong>Space/Reach:</strong> 10 ft./10 ft.</span></p><p> <span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Curse of lycanthropy, powerful charge, stampede</span></p><p> <span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Alternate form, ovine empathy, damage reduction 10/silver, low-light vision, scent</span></p><p> <span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +10, Ref +6, Will +6</span></p><p> <span style="font-family: 'Arial'"><strong>Abilities:</strong> </span><span style="font-family: 'Arial'">Str 23, Dex 11, Con 20, Int 10, Wis 11, Cha 8</span></p><p><span style="font-family: 'Arial'"> <strong>Skills:</strong> </span>Handle Animal +1*, Jump +8, Listen +6, Ride +2*, Spot +6, Swim +3</p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> </span><span style="font-family: 'Arial'">Alertness, Weapon Focus (gore), Iron Will (B)</span></p><p> <span style="font-family: 'Arial'"> <strong>Environment:</strong> </span><span style="font-family: 'Arial'">Temperate mountains, hills, and plains</span></p><p> <span style="font-family: 'Arial'"> <strong>Organization:</strong> Solitary, pair, family (3-4), or troupe (2-4 plus 10-100 sheep or 5-30 dire sheep)</span></p><p> <span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 5</span></p><p> <span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p> <span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p> <span style="font-family: 'Arial'"><strong>Advancement:</strong> By character class </span></p><p> <span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +</span><span style="font-family: 'Arial'">3</span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Weresheep in humanoid form tend to be stocky with curly, pale hair. They usually dress like shepherds in simple </span><span style="font-family: 'Arial'">garments of </span><span style="font-family: 'Arial'">cloth and wool that are easy to remove, repair, or replace.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Male weresheep are called wererams and have spectacular spiral horns. Female weresheep, or wereewes, are slighter in built and have smaller horns but have the same statistics as wererams.</span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"><strong>COMBAT</strong></span></p><p><span style="font-family: 'Arial'">Weresheeps fight just as dire </span><span style="font-family: 'Arial'">sheep </span><span style="font-family: 'Arial'">do in animal form, they usually start combat with a powerful charge. In humanoid or hybrid form, they favour weapons commonly used by shepherds, such as spears, quarterstaves, slings and shortbows. The weresheep’s quarterstaff is a Medium weapon, so it can wield the weapon in one hand in hybrid form. A weresheep carries two slings, one Medium sized and one Large sized, to use in human and hybrid form.</span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"><strong>Alternate Form (Su):</strong> A were</span><span style="font-family: 'Arial'">sheep</span><span style="font-family: 'Arial'"> can assume the form of a dire </span><span style="font-family: 'Arial'">sheep </span><span style="font-family: 'Arial'">or a sheep-humanoid hybrid.</span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"><strong>Ovine Empathy (Ex):</strong> A weresheep can communicate with any animal of the sheep family, including sheep, dire sheep and giant sheep. A weresheep also has a +4 racial bonus on Charisma-based checks against ovines</span><span style="font-family: 'Arial'">.</span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"><strong>Curse of Lycanthropy (Su):</strong> Any humanoid or giant hit by a were</span><span style="font-family: 'Arial'">sheep</span><span style="font-family: 'Arial'">’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><strong>Powerful Charge (Ex): </strong>When a were</span><span style="font-family: 'Arial'">sheep</span><span style="font-family: 'Arial'"> charges, its gore attack deals 2d8+12 points of damage.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><strong>Stampede (Ex):</strong> A flock of were</span><span style="font-family: 'Arial'">sheep</span><span style="font-family: 'Arial'"> and dire sheep can literally run over anything of Large size or smaller size that gets in their way, </span><span style="font-family: 'Arial'">dealing 1d12 points of damage for each five were</span><span style="font-family: 'Arial'">sheep</span><span style="font-family: 'Arial'"> or dire sheep in the flock (Reflex DC 18 half ). The</span><span style="font-family: 'Arial'"> were</span><span style="font-family: 'Arial'">sheep</span><span style="font-family: 'Arial'"> must be </span><span style="font-family: 'Arial'">in animal or hybrid form</span><span style="font-family: 'Arial'"> to contribute to the stampede damage, were</span><span style="font-family: 'Arial'">sheep</span><span style="font-family: 'Arial'"> in human form can only start and guide a stampede. Were</span><span style="font-family: 'Arial'">sheep</span><span style="font-family: 'Arial'"> can direct a flock of dire sheep to stampede in a particular direction with a DC20 Handle Animal check, but once the dire sheep stampede over any creature that injures them, the sheep will flee in a random direction, traveling away from </span><span style="font-family: 'Arial'">perceived sources of danger</span><span style="font-family: 'Arial'">. A flock entirely composed of were</span><span style="font-family: 'Arial'">sheep</span><span style="font-family: 'Arial'"> can stampede in any direction it desires. The save DC is Strength-based.</span></p><p></p><p><span style="font-family: 'Arial'"> The were</span><span style="font-family: 'Arial'">sheep</span><span style="font-family: 'Arial'"> presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5446642, member: 57383"] [b]Wereram working draft[/b] [SIZE=4][B][FONT=Arial]Weresheep[/FONT][/B][/SIZE][FONT=Arial] [/FONT][SIZE=3][B][FONT=Arial]Weresheep, Human Form[/FONT][/B][/SIZE][FONT=Arial] Medium Humanoid (Human, Shapechanger) [B]Hit Dice:[/B] 1d8+1 plus 4d8+20 (43 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +4/+5 [B]Attack:[/B] Quarterstaff +5 melee (1d6+1); or sling +4 ranged (1d4+1) [B]Full Attack:[/B] [/FONT][FONT=Arial]Quarterstaff +5 melee (1d6+1); or sling +4 ranged (1d4+1)[/FONT] [FONT=Arial] [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Alternate form, [FONT=Arial]ovine [/FONT]empathy, low-light vision, scent [B]Saves:[/B] Fort +7, Ref +4, Will +6 [B]Abilities:[/B] [/FONT][FONT=Arial]Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8[/FONT] [FONT=Arial] [B]Skills:[/B] [/FONT]Handle Animal +1*, Jump +3, Listen +6, Ride +2*, Spot +6, Swim +3 [FONT=Arial] [B]Feats:[/B] [/FONT][FONT=Arial]Alertness, Weapon Focus (gore), Iron Will (B)[/FONT] [FONT=Arial] [B]Environment:[/B] [/FONT][FONT=Arial]Temperate mountains, hills, and plains[/FONT] [FONT=Arial] [B]Organization:[/B] Solitary, pair, family (3-4), [/FONT][FONT=Arial]or troupe (2-4 plus 10-100 sheep or 5-30 dire sheep)[/FONT] [FONT=Arial] [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [/FONT][SIZE=3][B][FONT=Arial]Weresheep, Sheep Form[/FONT][/B][/SIZE][FONT=Arial] Large Humanoid (Human, Shapechanger) [/FONT][FONT=Arial][B]Hit Dice:[/B] 1d8+1 plus 4d8+20 (43 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 15 (-1 size, +6 natural), touch 9, flat-footed 15 [B]Base Attack/Grapple:[/B] +4/+14 [B]Attack:[/B] [/FONT][FONT=Arial]Gore +10 melee (1d8+9)[/FONT]; or bite [FONT=Arial]+9 melee (1d8+6)[/FONT] [FONT=Arial] [B]Full Attack:[/B] [/FONT][FONT=Arial]Gore +10 melee (1d8+9)[/FONT]; or bite [FONT=Arial]+9 melee (1d8+6)[/FONT] [FONT=Arial] [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special Attacks:[/B] Curse of lycanthropy, powerful charge[/FONT][FONT=Arial], stampede[/FONT] [FONT=Arial] [B]Special Qualities:[/B] Alternate form[/FONT][FONT=Arial], [FONT=Arial]ovine [/FONT]empathy, damage reduction 10/silver, low-light vision, scent[/FONT] [FONT=Arial] [B]Saves:[/B] Fort +10, Ref +4, Will +6 [B]Abilities:[/B] [/FONT][FONT=Arial]Str 23, Dex 11, Con 20, Int 10, Wis 11, Cha 8[/FONT] [FONT=Arial] [B]Skills:[/B] [/FONT]Handle Animal +1*, Jump +8, Listen +6, Ride +2*, Spot +6, Swim +3 [FONT=Arial] [B]Feats:[/B] [/FONT][FONT=Arial]Alertness, Weapon Focus (gore), Iron Will (B)[/FONT] [FONT=Arial] [B]Environment:[/B] [/FONT][FONT=Arial]Temperate mountains, hills, and plains[/FONT] [FONT=Arial] [B]Organization:[/B] Solitary, pair, family (3-4), [/FONT][FONT=Arial]or troupe (2-4 plus 10-100 sheep or 5-30 dire sheep)[/FONT][FONT=Arial] [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3[/FONT][FONT=Arial] [SIZE=3] [/SIZE][/FONT][SIZE=3][B][FONT=Arial]Weresheep[/FONT][/B][/SIZE][SIZE=3][B][FONT=Arial], Hybrid Form[/FONT][/B][/SIZE][FONT=Arial] Large Humanoid (Human, Shapechanger) [/FONT][FONT=Arial][B]Hit Dice:[/B] 1d8+1 plus 4d8+20 (43 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 15 (-1 size, +6 natural), touch 9, flat-footed 15 [B]Base Attack/Grapple:[/B] +4/+14 [/FONT][FONT=Arial][B]Attack:[/B] [/FONT][FONT=Arial]Gore +10 melee (1d8+9)[/FONT]; or bite [FONT=Arial]+9 melee (1d8+6)[/FONT][FONT=Arial]; or quarterstaff +9 melee (1d8+9) [B]Full Attack:[/B] [/FONT][FONT=Arial]Quarterstaff +9 melee (1d8+9)[/FONT][FONT=Arial] and[/FONT][FONT=Arial] bite +4 melee (1d8+3); or gore +10 melee (1d8+9) [/FONT][FONT=Arial] and [/FONT][FONT=Arial]bite +4 melee (1d8+3); or sling +[/FONT]3 ranged (1d6+6) [FONT=Arial] [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Curse of lycanthropy, powerful charge, stampede [B]Special Qualities:[/B] Alternate form, ovine empathy, damage reduction 10/silver, low-light vision, scent [B]Saves:[/B] Fort +10, Ref +6, Will +6 [B]Abilities:[/B] [/FONT][FONT=Arial]Str 23, Dex 11, Con 20, Int 10, Wis 11, Cha 8[/FONT] [FONT=Arial] [B]Skills:[/B] [/FONT]Handle Animal +1*, Jump +8, Listen +6, Ride +2*, Spot +6, Swim +3 [FONT=Arial][B]Feats:[/B] [/FONT][FONT=Arial]Alertness, Weapon Focus (gore), Iron Will (B)[/FONT] [FONT=Arial] [B]Environment:[/B] [/FONT][FONT=Arial]Temperate mountains, hills, and plains[/FONT] [FONT=Arial] [B]Organization:[/B] Solitary, pair, family (3-4), or troupe (2-4 plus 10-100 sheep or 5-30 dire sheep) [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +[/FONT][FONT=Arial]3 Weresheep in humanoid form tend to be stocky with curly, pale hair. They usually dress like shepherds in simple [/FONT][FONT=Arial]garments of [/FONT][FONT=Arial]cloth and wool that are easy to remove, repair, or replace. Male weresheep are called wererams and have spectacular spiral horns. Female weresheep, or wereewes, are slighter in built and have smaller horns but have the same statistics as wererams. [B]COMBAT[/B] Weresheeps fight just as dire [/FONT][FONT=Arial]sheep [/FONT][FONT=Arial]do in animal form, they usually start combat with a powerful charge. In humanoid or hybrid form, they favour weapons commonly used by shepherds, such as spears, quarterstaves, slings and shortbows. The weresheep’s quarterstaff is a Medium weapon, so it can wield the weapon in one hand in hybrid form. A weresheep carries two slings, one Medium sized and one Large sized, to use in human and hybrid form. [B]Alternate Form (Su):[/B] A were[/FONT][FONT=Arial]sheep[/FONT][FONT=Arial] can assume the form of a dire [/FONT][FONT=Arial]sheep [/FONT][FONT=Arial]or a sheep-humanoid hybrid. [B]Ovine Empathy (Ex):[/B] A weresheep can communicate with any animal of the sheep family, including sheep, dire sheep and giant sheep. A weresheep also has a +4 racial bonus on Charisma-based checks against ovines[/FONT][FONT=Arial][/FONT][FONT=Arial]. [B]Curse of Lycanthropy (Su):[/B] Any humanoid or giant hit by a were[/FONT][FONT=Arial]sheep[/FONT][FONT=Arial]’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. [/FONT][FONT=Arial][B]Powerful Charge (Ex): [/B]When a were[/FONT][FONT=Arial]sheep[/FONT][FONT=Arial] charges, its gore attack deals 2d8+12 points of damage. [/FONT][FONT=Arial][B]Stampede (Ex):[/B] A flock of were[/FONT][FONT=Arial]sheep[/FONT][FONT=Arial] and dire sheep can literally run over anything of Large size or smaller size that gets in their way, [/FONT][FONT=Arial]dealing 1d12 points of damage for each five were[/FONT][FONT=Arial]sheep[/FONT][FONT=Arial] or dire sheep in the flock (Reflex DC 18 half ). The[/FONT][FONT=Arial] were[/FONT][FONT=Arial]sheep[/FONT][FONT=Arial] must be [/FONT][FONT=Arial]in animal or hybrid form[/FONT][FONT=Arial] to contribute to the stampede damage, were[/FONT][FONT=Arial]sheep[/FONT][FONT=Arial] in human form can only start and guide a stampede. Were[/FONT][FONT=Arial]sheep[/FONT][FONT=Arial] can direct a flock of dire sheep to stampede in a particular direction with a DC20 Handle Animal check, but once the dire sheep stampede over any creature that injures them, the sheep will flee in a random direction, traveling away from [/FONT][FONT=Arial]perceived sources of danger[/FONT][FONT=Arial]. A flock entirely composed of were[/FONT][FONT=Arial]sheep[/FONT][FONT=Arial] can stampede in any direction it desires. The save DC is Strength-based.[/FONT] [FONT=Arial] The were[/FONT][FONT=Arial]sheep[/FONT][FONT=Arial] presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.[/FONT] [/QUOTE]
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Special Conversion Thread: Lycanthropes and their ilk
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