D&D 5E Soul Knife as a Monk

doctorbadwolf

Heretic of The Seventh Circle
So, was there an attempt at the Soul Knife as a Monk Subclass?
I just feel like it’s kinda boring as a rogue, and I’d love to figure out a monk version closer to the mystic version.
 

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Soul Knife
Starting when you choose this tradition at 3rd level, you can use your psionic energy to manifest blades that disrupt your foes' minds.

Your unarmed strikes deal your choice of psychic, piercing, slashing, or bludgeoning damage each time you hit. In addition, you can use a bonus action to increase the reach of your unarmed strikes by 30 feet until the end of your turn.

Psychic Slash
At 3rd level, when you channel ki into your attacks you augment your soul knives to inflict devastating psionic attacks. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows and that attack inflicts psychic damage, you can impose one of the following effects on the target:

Life Drain.
You gain temporary hit points equal to half the damage your attack deals.
Invoke Terror.
The target must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn.
Invoke Wrath.
The target suffers disadvantage on all attack rolls against targets other than you until the end of your next turn.
Astral Slide.
You teleport the target up to 10 feet to a destination you can see.
Synaptic Overload.
The target gains vulnerability to psychic damage until the end of your next turn.

Aura Sight
At 6th level, you gain the ability to perceive the auras of other creatures.

As an action, select a creature that you can see. That creature makes a Wisdom saving throw, though it has no knowledge that you forced it to attempt this saving throw. On a failed save, you learn if the creature shares any aspects of its alignment with you, its current hit points, and its current attitude and intentions toward you or one other creature, object, or location of your choice. In addition, for the next 24 hours or until you use this ability again, you can use an action to determine the creature's distance and direction from you.

If a creature succeeds on its saving throw against this ability, you cannot use this ability against that creature again until you complete a long rest.

Spectral Blades
At 11th level, you can cause your blades to phase through physical objects and defenses.

Once during your turn, you can choose to forego one unarmed strike in place of forcing a creature within the reach of that attack to make a Dexterity saving throw. On a failed saving throw, it takes your unarmed strike's damage, or half that damage if it succeeds.

Psychic Form
At 17th level, you can transform your physical body into the same psychic energy that comprises your soul knives. As a bonus action, you gain resistance to all types of damage, a fly speed of 30 feet, and the ability to pass through solid objects but not end your movement within them. This benefit lasts for 1 minute. You cannot use it again until you complete a long rest.
 


That’s a pretty cool start, tbh.

I think i would give it improved use of step of the wind, and the ability to throw its blades.
I think the reach increase with the psychic attack is supposed to represent throwing your weapon. You do gain a fly speed, but only at level 17. I would probably give them the eagle-totem barbarian ''fly-jump'' at 6th when they use step of the wind.
 

I think the reach increase with the psychic attack is supposed to represent throwing your weapon. You do gain a fly speed, but only at level 17. I would probably give them the eagle-totem barbarian ''fly-jump'' at 6th when they use step of the wind.
IMO that is...wholly unsatisfying as representative of throwing a weapon. At least 20ft is required IMO.
I like the “fly jump”, but what about allowing jumps up to your speed when you use SoTW?
 





Except Psylocke in her comic lore is a secret agent kind of character from a semi-noble background. That is much more "rogue" to me than "monk".

Except Revanche (who I'm particularly referencing here as I've been reading the current Fallen Angels X-Men comic), was also trained by The Hand, meaning ninja, meaning you're basically in that middle ground of both rogue (lower case, not upper case) and monk.
 


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