Sorcerer Feat Choices

Thanee

First Post
What (Heroic Tier) Feats do you think are useful for a Sorcerer (Wild Magic)?

Apart from the obvious Implement Expertise, I havn't seen much that stands out as immediately useful (apart from more general Feats like Toughness, Skill Training and such).

Bye
Thanee
 

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Human would be quite likely, I guess.

Arcane Reserves (AP) is worth looking at.

I haven't played a Sorcerer yet, and there doesn't seem to be a lot of must have feats, so most choices would depend on your build.

A quick look only, but I like:

Reaper's Touch (Dragon 372)
White Lotus Riposte (Dragon 374)
Dual Implement Spellcaster (AP)

and

Arcane Familiar (AP) if that's your thing.
 



And one more question comes to mind... can you *wield* a staff as an implement in one hand, or is that not possible, because it is a two-handed weapon?

Obviously wondering about the usefulness of the staff in combination with the Dual Implement feat. :)

Bye
Thanee
 

According to the WotC FAQs you can use weapon focus with implement attacks.

And one more question comes to mind... can you *wield* a staff as an implement in one hand, or is that not possible, because it is a two-handed weapon?

Obviously wondering about the usefulness of the staff in combination with the Dual Implement feat. :)

Bye
Thanee
A staff can indeed be wielded one-handed, but you have to wield it in two hands to make a melee attack with it and most likely the same holds true for the weapon focus bonus, since it doesn't count as a weapon one handed.
 

Thanks for the input to both of you! :D


@Mort_Q: I don't have a DDI subscription (and don't plan to get one), so I do not know those two feats, but I guess they will be in the annual that is due out next months. :)

Bye
Thanee
 

Yeah, Staff is confusing right now. Turns out Character Builder will allow you to use the Staff Fighting feat (Dragon) to turn a staff into two implements, and thereby get a damage bonus from one staff's other end (... for the price of two feats, 13 dex, and 13 wis).

Some good suggestions here, but some things you should wait on, too.
For example: Dual Implement is groovy iff you have a spare +2 or better implement for your off-hand. At 1st level, when you have no magic implements, it's useless. And remember, Weapon Focus turns into +2 at Paragon level, so take that at 10th if you don't have a pair of +3 weapons.

So, here's my advice:
- Leather Armor Proficiency
- Arcane Reserves (great at 1st level, retrain it at 6th or 8th when you have several Encounter powers)
- White Lotus Riposte (especially if you can't seem to stay out of melee, or if the DM likes to throw ranged attacks your way)
- Reaper's Touch (IF you have Acid Orb or Dragonfrost, and take this after White Lotus Riposte, and only if you just can't keep out of melee)
- Action Surge (6th level, when you have two daily powers, so you'll get approximately one action point per daily attack).
- Focused Expertise (Dagger)
- Sly Dodge (Rogue Multiclass; unlocks Daggermaster; also nice AoO negation once per round)

Cheers, -- N
 

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