D&D 5E Soooo, the melee ranger?

Cortrillion

First Post
I was looking at the melee ranger, and that looks like the worst class in the game when it comes to combat.

Lets look at some scores, level 19 char's with none magic gear and with a maximum in the damage giving stat. Fighting a test dummy for 5 rounds of combat, 0 misses and 0 crits.

Fighter, Battlemaster, using longsword n'board, Dueling style.
No tricks = 230 damage
Maximum tricks (action surge 2x and all superiority dice) = 367 damage
Fighter, Battlemaster,Using great weapon mastery, polearm mastery and a polearm.
No tricks = 404damage
Full tricks(action surgex2 +all superiority dice) = 655damage

Paladin sword n'board, ect
143hp +100hp heal all
No tricks = 160 damage
Full smite = 344,5 damage
Using polearm and fests
No tricks = 375 damage
Full smite = 620 damage

Now the paladin and the fighter are about the same, the paladin has more options out of combat, as well as higher saves, with + charisma bonus to saves. As the paladin picks when to smite after attack roll and the battle master picking when to use superiority dice they stay about equal although the paladin may have an additional +5 to hit for one min. from class feat.

Now lets look at the ranger, hunter.
Using colossus slayer.

Dualwield with all feats and fighting style (this would put him at 19 ac, one point behind the paladin and the fighter when they use twohanders)
No tricks = 155 damage
With all tricks (hunters mark) = 202,5 damage
Using onehander, dueling and a shield, now he has the same AC that a twohanded using fighter but still 2 points behind a sword and shield using fighter)
No tricks = 137,5 damage
Full tricks (hunters mark) = 175 damage

Lets for fun look at a rogue
Dualwielding short swords
No tricks/sneak atk = 85 damage
Sneak atk = 260 damage

The ranger is behind, by about 210% when looking at a fighter or a paladin, the closest two classes. And even a rogue is ahead in melee by about 30%. The rogue has a big problem when it comes to damage in melee, but they do have other options -They are highly mobile and can use the Assassin subclass level 3 feat to devastating effect.

As I see it, Rangers are way behind, I will even go so far as to call them a broken class when it comes to melee. Some may say, "but thy can also use Crossbow with feat and sharpshooter and swift quiver" yes they can, and they will do 520 average damage in 5 rounds vs this dummy, and they have no reason to EVER pick up a melee weapon as it will gimp them when it comes to damage, so why even have melee styles and class feats?. After all, as we all know Drizzt Do'Urden and Aragorn never use melee weapons...
 

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No Colossus Slayer or Hordebreaker? No Whirlwind Attack?

Rangers at Lv. 11+ are geared more toward fighting hordes or multiple enemies. At that, they do very well. Just don't expect one to carry the fight against a single boss.
 

You're just looking at damage dealt, but you need to look at defenses too. You seem to be looking at solo scenarios, so: the ranger can Longstrider himself for 40' of movement. Now after he makes his full 3 attacks (including Horde Breaker), he retreats 40'. The enemy gets one opportunity attack against him at disadvantage (thanks for Escape the Horde), and probably cannot attack him normally this turn because most monsters only have 30' movement.

3 attacks in exchange for 1 attack at disadvantage isn't a bad trade.
 

Also, spell-wise, Hunter's Mark is far from the Ranger's only "trick," or even its best. Ranger Lv. 9+ gets to run Conjure Animals, which adds much more damage than HM ever could.
 

No Colossus Slayer or Hordebreaker? No Whirlwind Attack?

Rangers at Lv. 11+ are geared more toward fighting hordes or multiple enemies.

yes, Colossus Slayer, it is in the post. And a GWM Fighter with up to 6 attacks pr. round is kind of awesome in a multiple fight as well... Unless the range runs in to the middle of the horde he will not get near that amount of damage off and even if he dose He will still be way behind on damage.

And. Ya Hemlock, that is another kind of a test... Yes I'm just looking at damage here. Horde Breaker needs more then one target. But just for the argument, are you saying that a melee ranger is better then a Crossbow ranger in the scenario you are painting here? If so I don't think I agree.
 

Also, spell-wise, Hunter's Mark is far from the Ranger's only "trick," or even its best. Ranger Lv. 9+ gets to run Conjure Animals, which adds much more damage than HM ever could.

Call woodland something, mass of broken pixies is also a good spell. Hunters mark is just the only spell that makes him better in melee, or am i wrong? The paladin protection from evil is brokenly good so is Bless. But I'm just looking at the melee damage numbers with the stuff that boosts them.
 


yes, Colossus Slayer, it is in the post. And a GWM Fighter with up to 6 attacks pr. round is kind of awesome in a multiple fight as well... Unless the range runs in to the middle of the horde he will not get near that amount of damage off and even if he dose He will still be way behind on damage.

And. Ya Hemlock, that is another kind of a test... Yes I'm just looking at damage here. Horde Breaker needs more then one target. But just for the argument, are you saying that a melee ranger is better then a Crossbow ranger in the scenario you are painting here? If so I don't think I agree.

No, I'm not saying that. Melee is almost never better than ranged. But the melee is good enough to have fun, if he wants to.
 


No, I'm not saying that. Melee is almost never better than ranged. But the melee is good enough to have fun, if he wants to.

I agree, the game is fun :). But i think the ranger has the lowest melee damage in the game for a none full caster. But you are right to have fun you dont need damage :). Illutionist gnome megalomeniac is fun asell :).
 

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