So what's your favorite class - and why?

DaveMage

Slumbering in Tsar
Pathfinder has been out for a while now.

I've played a cleric, sorcerer, and wizard so far. I've seen the fighter, gunslinger, inquisitor, monk, oracle, paladin, and rogue in action.

Of all the classes, the biggest 'kick-butt" class has probably been the paladin (with the fighter a close second).

However, the inquisitor and gunslinger have been a neat addition to the game.

So I ask you - what class is your favorite - and why?
 

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Pathfinder has been out for a while now.

I've played a cleric, sorcerer, and wizard so far. I've seen the fighter, gunslinger, inquisitor, monk, oracle, paladin, and rogue in action.

Of all the classes, the biggest 'kick-butt" class has probably been the paladin (with the fighter a close second).

However, the inquisitor and gunslinger have been a neat addition to the game.

So I ask you - what class is your favorite - and why?

I've played a bard, cleric, druid (one-shot), and dragon disciple (one-shot). Others have played everything else except barbarian. My favorite was the bard. Most of the group groaned when I said I was rolling up a bard, but he was really quite the head-turner. My least favorite was the druid -- oh, how the mighty have fallen!
 

I've been playing a Paladin for a year and a half and it has been a lot of fun. I'm not sure its a kick butt character, it seems far more defensively oriented to me. But it is much better then earlier versions of the class.
 

I've seen or played these classes so far: barbarian, cleric, fighter, gunslinger, ninja, ranger, rogue, and sorcerer, all mainly at low levels (nothing above 4th or 5th level). Sorcerer doesn't impress me much, a lot of fluff for not much bang. Barbarians, fighters, clerics, and rogues seem better suited for the hack and slash I am used to.

A good GM molds the campaign around the PCs, so there shouldn't be much factoring into one's class preference other than personal taste. But it's a reasonable question to ask how much molding does a competent GM have to do to make any given class effective in its intended role, in the presence of the other classes in the game.
 

I've played a Dwarven cleric (original, I know) and a Elven Monk and I really enjoyed both, but of the two, I'm enjoying the Monk more. He's more fun to play.

I've looked at other classes and I'm hoping to get to play a straight up Fighter next. They sound like fun.
 

I like the flavor and mechanics behind the witch class. The class has enough flexibility to be both naughty and nice. The spell list has tons of flavor, but not a lot of raw power. There are opportunities for shock & awe and there are plenty of options for cloak & dagger.

The mechanics of hexes means witches typically have a lot of staying power, so running out of spells isn't typically a problem for witches, even at low levels. The patron element seems a little unfinished. Perhaps some new archetypes could do something with that.

Due to being INT based, witches tend to have a decent amount of skill ranks to spread around, allowing for a good spectrum of build possibilities. Craft: alchemy is a natural pick, being INT based and you get a nice bonus from the Cauldron hex, which allows for potion brewing and is a pre-req for other feats as well.
 

Personally, I tend to prefer base classes that can be taken in a lot of different directions (having a variety of mechanically viable and flavorful archetypes helps - one of the real achievements of Pathfinder IMO) - I've played the alchemist the most for this reason, and like it a lot, and I've spent a lot of time chewing over builds for monks (especially since Ultimate Combat).

Lately, the magus has given me a lot of food for thought for this reason (Hexcrafter vs Standard Magus, for instance, make for completely different builds). Summoners are also good for this (standard vs Master Summoner vs Synthesist).

So if I had to pick, I'd probably choose the alchemist, for the variety of builds it can accommodate (melee tank vs battlefield control vs switch hitter), but I can see other classes possibly taking its place as I gain more experience with them (thanks to style feats, monks can do a lot of interesting things, now, and I'm yet to play a druid, which can also go a few ways).
 


The Witch - great flavor - my favorite 3.5 class now

The Hexes are awesome as abilities. Good spell list with druid/wizard meshed together.
 

Overall, my favorite class has to be the wizard.

There's just no comparison with the amount of fun you can have playing a wizard with the right spells for the job, and Pathfinder made the wizard even better. An arcane bond and the school features just sweetened the deal.

I've given some serious thought to playing a rogue. The rogue talents make it appealing, I just haven't gotten a chance to play one in Pathfinder yet.

Of the new classes, the cavalier is awesome. I've made an NPC for a game that's a multiclass bard/cavalier, he's a wandering troubadour type that wanders from castle to castle wooing ladies and competing in jousting tournaments. I'd love a chance to play that sort of character in a regular campaign.
 

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