So 5th edition gave rangers 2 subclasses to act as archetypes for the class:
The Hunter, the barrier between the wild and civilization who has specialized techniques for fighting certain types of enemies.
The Beast Master, the link between beasts and men with a mystical connection with a beast companion.
But there has to be more archetype for a mystical warrior with knowledge on the land and its denizens. What other types of ranger archetypes are there from D&D past and fantasy media with enough filling to form mechanics to exist as a subclass?
One I attempted to make is The Trapper. A popular fantasy trope is the guy with traps, snares, and alarms set up in an area to disable a group of invaders or wanderers. This works in the fiction of D&D as a ranger could ward an area with magical and mundane traps then attack the trapped foes inside it. The issue with the idea in 5th edition is the same as past editions: the mundane traps and magical spell traps don't scale well or took too to set up. And the general tabletop and video game fix was to make traps purchasable and stacking which caused big problems if the trapper got rich and was able to get a huge supply.
Another past ranger was The Horizon Walker, something else I tried. This ranger follows the progression of mundane wilds to planar and otherworldly wilds stereotypically found in D&D and many video games. The benefits were eventually gaining some benefited of the environments and planes. The issue with this was always controlling the terrain and planar powers to neither cause the "favored enemy problem" nor be too general powerful.
What are your ideas?
The Hunter, the barrier between the wild and civilization who has specialized techniques for fighting certain types of enemies.
The Beast Master, the link between beasts and men with a mystical connection with a beast companion.
But there has to be more archetype for a mystical warrior with knowledge on the land and its denizens. What other types of ranger archetypes are there from D&D past and fantasy media with enough filling to form mechanics to exist as a subclass?
One I attempted to make is The Trapper. A popular fantasy trope is the guy with traps, snares, and alarms set up in an area to disable a group of invaders or wanderers. This works in the fiction of D&D as a ranger could ward an area with magical and mundane traps then attack the trapped foes inside it. The issue with the idea in 5th edition is the same as past editions: the mundane traps and magical spell traps don't scale well or took too to set up. And the general tabletop and video game fix was to make traps purchasable and stacking which caused big problems if the trapper got rich and was able to get a huge supply.
Another past ranger was The Horizon Walker, something else I tried. This ranger follows the progression of mundane wilds to planar and otherworldly wilds stereotypically found in D&D and many video games. The benefits were eventually gaining some benefited of the environments and planes. The issue with this was always controlling the terrain and planar powers to neither cause the "favored enemy problem" nor be too general powerful.
What are your ideas?