Connorsrpg
Adventurer
Whoah, what a mouthful for a name. Perhaps that is why I don't see it here?
I have had the book for some time. I read it some time ago and loved the take on d6 dice pooling (with bonus dice acting as replacements). But I put it aside only to visit it again recently.
I was looking at the different skill systems and I got to reading the book again. I loved it a lot. I would love to try it out some time. So, basically, I would love to hear from anyone that has, along with some specifics on how the rules work.
As a side note, I am working on a system that ports in SIF's Abilities and Specialties into Savage Worlds in place of SW's Attributes, Skills (and it messes with Wild Dice a little too). So far, so good. I have converted some of our PCs, but yet to playtest. (Anyone interested - see my website in my sig).
I have had the book for some time. I read it some time ago and loved the take on d6 dice pooling (with bonus dice acting as replacements). But I put it aside only to visit it again recently.
I was looking at the different skill systems and I got to reading the book again. I loved it a lot. I would love to try it out some time. So, basically, I would love to hear from anyone that has, along with some specifics on how the rules work.
As a side note, I am working on a system that ports in SIF's Abilities and Specialties into Savage Worlds in place of SW's Attributes, Skills (and it messes with Wild Dice a little too). So far, so good. I have converted some of our PCs, but yet to playtest. (Anyone interested - see my website in my sig).