So a god/goddess dies, what happens?

Hand of Evil

Hero
Epic
From a number of threads (Lolth's name and a Paladin).

What would be the ramification of the death of a god/goddess in your campiagn? Would faith crumble, would there be riots in the street, would there be an movement to other gods/goddess, would crops fail and animals run wild? Would the worshippers even known? How about the demi-gods?

What would be the effects on the other gods and goddess, would they fight for the worshippers, would they elevate a demi-god, would there be elections or fighting?

What would happen in your game?
 
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It depends on the game I'm running, really. Gods don't have a set place in most of them.

Generally, though, gods can't be killed in my games, outside of completely extinguishing whatever concept they get worshipped for. You could no more kill the God of Bravery and Longswords than you could kill bravery and longswords. You'd have to completely rid the world of bravery and completely and forever eliminate all longswords.

My general take is that a god is at least as enduring as whatever concept it represents. They tend to be creator figures who made the concept to begin with, so are at least as potent as it is. Some gods might conceivably be murdered; a god of squirrels is conceivably killable, as squirrels can be tangibly genocided. But a god of knowledge is a trickier subject, as it entails destroying all books and the like, as well as all sentient species, and even then...the god might endure, as the concept of knowledge is a little more abstract than squirrels.

However, sometimes I might go with a more Neil Gaiman-esque take on things. So that the concept endures, but its representative can be killed - but will be replaced in a fairly swift amount of time. And there'd be little point in anyone trying for the position, as it would simply pick the most appropriate representative, anyway, or someone potentially groomed by the now deceased god for that position. So if the god of Dreams died, bam, his right hand rises up, or some other being already greatly in-tune with the concept of dreams is empowered.

In this case, there still would be a shake-up, though; the new representative won't necessarily be exactly the same as its predecessor. In fact, it probably won't be. Worshippers will be thrown into turmoil as a new set of ethics and morality rises up (conceivably in opposition to the previous ones). Any alliances between other gods and enmities as well will be up in the air. Similarly, any effects related to the deities domain might change - if a rather kindly deity of weather dies and gets replaced by a more tempestuous ones, generally mild weather would take a turn for the worse. Even if the two gods share some similarity, the period of transition's likely to be tumultous as the new deity gets used to the position, with its domain of power reflecting the confusion and awkwardness - odd weather might occur for a while, or particularly odd dreams might be prevalent, or whatever.

Faith probably wouldn't crumble, though. There's no such thing as a priest in my game who worships a deity for the power alone. A cleric who would switch faith just because the god dies and no longer grants spells would never receive those spells in the first place; the clerics receive the spells because of their faith, not vice versa. So the priests would keep preaching and, in all likelihood, the laymen would keep listening. The religion around the god might eventually disappear, but it would be a slow process.

Anyway, I might elaborate a bit more on what I'd do with other forms of gods, those that don't fall under the types I've mentioned here, but I'm going to cut out for now.
 

depends on the gods influence and alignment.

the death of a Chaotic God would cause a vaccuum. all of the priests and shamans to die. the lay followers would run amok. most only held together by the strong will and magic of the god.


the death of a Neutral God would cause some large section of the natural world to shirvel up and die too.


the death of a Lawful God would cause mass hysteria in his followers. questions of the faith as to what they had done to cause their god to go quiet. mass suicides. wars most likely.
 

One of the ideas of my campaign world is that the goddess of nature is dead (murdered by the god of evil very early on in the history of the world).

What happened in my campaign world is that she was immediately replaced by the Force of Nature (using the idea of divine forces from 2nd edition AD&D's Complete Priest's Handbook) which ensures the natural world remains intact. The Force has no clerics, but is worshipped by druids instead.

Where the goddess's body fell to Earth, a mighty forest grew up. The forest is semi sentient, and has produced treants to tend to it. (Can't run a high fantasy campaign setting without a big spooky forest :) )

My campaign has another Force, the Life/Death/Rebirth cycle, so sages speculate that the goddess may one day be reborn.
 

I kinda agree with Trickster. I look at it as a god/goddess cant be "kill" as we know it. I figure it more as thier essence is scattered and it will take time to reform. In that space of time, could be a few moments or hundreds of centuries depending on what did scattered them, the faithful would stick with it. Those that believe, truly believe, will stay with the religion. Look at modern catholics. We take everything in the Bible on faith, we have no proof that this happened and we are still waiting for the return of our God. And this faith has been around for over 2000 years. Thats my thoughts on it. :D
 

oops! I digressed, I love enworld gives such great ideas

if you haven't read piratecats story hour yet, I'd really highly reccomend it, dead gods, battle for acsension between powerful creatures, world swamped in darkness, prophetic dreams. Its amazing.

In my campaign it wouldn't be noticed for a little while, the gods are distant and their contact with the world is loose. (Haven't got a cleric in the party, thank goodness). I reckon i'd slowly slide the new god in and have the followers slowly feel the effects.

I had an idea a while ago for an extreme theocracy, established as lawful good and slid into just lawful, I think I now know how I could set it up.

A benevolent empire established by an order of irreproachable paladins and clerics (mix of lawful good and lawful neutral) lasts for an age of the world then the god (lawful good) dies and is replaced by a lawful neutral one, order becomes obsessed with the letter of the law rather than the spirit of the law. Cue entry of some plucky freedom fighters.

oooh, could even do a one shot first where the players get to found the benevolent empire by defeating some horrible regime led by a lich, get them to draft the laws of guiding principles of the empires justice system. Fast forward time a thousand years then use their own words against them with the regime glorifying their one-shot characters and using them to justify atrocities.
 

So a god/goddess dies, what happens?
Even if the god was evil, there is a long oraison and speech to say how "good" that deity was, and how better it was in those ancient times when he was around, etc. ;)
 


yennico said:
I do not own the book but I think "Requiem for a god" should deal with such aspects.

Indeed it does. It has several basic assumptions used to build some mechanics around, but several possibilities are discussed, such as metaphysical impact, repositioning of divine spheres or replacements of the deity, impact on the followers, and so forth.

Here's my review for more details:
http://www.enworld.org/reviews.php?do=review&reviewid=2009378
 

In my campaign many things are worshipped as gods even though they are not technically deities. Many churches say that their clerics get their power directly from their gods but this is not actually true. All clerics are godless in my campaign even though very few actually know that. Dragons, demons, and many things that are not technically deities are worshipped and clerics of them get their spells and there are godless clerics and orders as well. One of the gods was a dragon who was rumored to have either died or ascended long ago and though none can contact him directly his followers have clerics with spells.

So in my game there will be those who deny the death of the god and keep on worshipping and tapping divine power that exists throughout the cosmos. The one thing that might tip off certain people is the incommunicado part of the deity, but few ever talk to a god directly anyway.
 

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