Slow, haste, and boots of speed.

Lord Ben

First Post
Okay, lets say the PC's are all standing no more then 30ft apart (the distance of slow). There are 3 PC's - a wizard with the haste spell cast, a fighter with activated boots of speed, and a rogue who is normal for now but who has a backup potion of haste.

The enemy wizard cast slow which dispels and counters haste.

I take this to mean that the spell on the wizard ends and he needs to make no save right? The next round if he had haste again he could restart it?

What about the fighter? It dispels haste which is coming from the boots. Would he burn charges until he stops, and when he stops need to make a save, or would it just dispel it that one round and he'd be free to reactivate it the next round again at will.

The rogue has to make a will save, lets say he makes it now he could drink haste and be hasted. If he fails he could drink it to dispel slow and be normal again. Right?

I'm having the most trouble with how to resolve the boots of speed fighter.
 
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This is what I think:

Note this only applies on failed saves. A slow does not "turn off" haste on a made save.

The wizard becomes normal. He is free to recast haste any any time.

The fighter becomes normal and his boots are counted as one round of haste being used. He can reactivate his boots on his next turn.

The rogue is slowed. He can RETRIEVE his potion the next round. The DRINK it the second round immediately giving him another partial action.


Just my thoughts
 

Actually I asked this very question of the Sage a while back.

There is no save, the slow effectively dispels the haste on anyone who has it up, and ends both effects (which is the case with any spells that "counter and dispel" other spells). So heres what happens:

Wizard is normal, can cast haste again if he has it.

Fighter is normal, can use a standard action to reactivate his boots and be hasted again.

Rogue (assuming he fails the save) is slowed, if he drinks the potion the effects are cancelled and he is normal.
 
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Lord Ben said:
The enemy wizard cast slow which dispels and counters haste.

I take this to mean that the spell on the wizard ends and he needs to make no save right? The next round if he had haste again he could restart it?

There's still a save, Haste is dispelled if the friendly wizard fails it. (That Slow counters Haste means that you can use it when counterspelling Haste.)

If the friendly wizard fails, the Haste is dispelled. And he can cast Haste again next round (if he has it).



What about the fighter? It dispels haste which is coming from the boots. Would he burn charges until he stops, and when he stops need to make a save, or would it just dispel it that one round and he'd be free to reactivate it the next round again at will.

I think the latter is correct. He can reactivate it next round, and, even if he does not, only the time before the Slow is used up.
Oh, and he gets a save as well, of course.


The rogue has to make a will save, lets say he makes it now he could drink haste and be hasted. If he fails he could drink it to dispel slow and be normal again. Right?

Yes.
 


Lord Ben said:
We're getting conflicting opinions here but I'm pretty sure that it dispels it without needing to make a save.

That was my specific question actually. The answer was there is no save needed (just like a dispel magic that always works).

Personally I don't have a problem with it, since haste is powerful anyway, its the only real weakness of the spell.
 

Lord Ben said:
I take this to mean that the spell on the wizard ends and he needs to make no save right? The next round if he had haste again he could restart it?

Right

What about the fighter? It dispels haste which is coming from the boots. Would he burn charges until he stops, and when he stops need to make a save, or would it just dispel it that one round and he'd be free to reactivate it the next round again at will.

I would simply stop the haste (being dispelled by the slow) but the boots being user-activated, nothing stops your fighter from activating them again on his next turn, until he reaches his daily allownce of 10 rounds.

The rogue has to make a will save, lets say he makes it now he could drink haste and be hasted. If he fails he could drink it to dispel slow and be normal again. Right?

Right.
 


Re: Re: Slow, haste, and boots of speed.

Henrix said:


There's still a save, Haste is dispelled if the friendly wizard fails it. (That Slow counters Haste means that you can use it when counterspelling Haste.)

In fact, it says that Slow counters and dispels haste. So I'd say it is dispelled automatically, without any saves (haste is the target of the slow spell, not the PC)

..unless someone calls for a dispel check?
 

The slow would dispel the haste automatically, no save. Just like you don't get a save when someone casts dispel magic to strip you of your spells.
 

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