Sliders D20

Golem2176

Banned
Banned
I was wondering if anyone has converted any of the material in the Alternity book Tangents to D20 Modern. Also, I'm wondering if there is anything anywhere based on the adventures of Quinn Mallory and gang written up for the D20 system.
 

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Well, I'm not sure about what you're looking for, but I'm a Co-GM in a d20 sliders game over on RPOL. (It's not quite ready for players yet, but almost) And what we've done is just convert to cash (using MPC vol. 2) and then have the counter/timer itself controlled by the Gm chars. (we've got three GMs, and we're gonna have three groups, each randomizing, except for the Gm avatars, during each slide)

I'd say, when it come down to it, just make the counter/timer work how you want it to, and go from there.
 

nobodez said:
I'm a Co-GM in a d20 sliders game over on RPOL. (It's not quite ready for players yet, but almost)

I'd love to join. Will you please post more info on this? You know, the whens and hows. Thanks.
 

I dont think you'd need any special stats for the first few seasons.

You already have stuff for Maeurus (thanks to genetech) in the core book.

The only thing you really need to develop is Chromag weapons and ships. The rest i dont see the need for. Since its just a standard modern world in most of the settings.
 

I have been starting to flesh out a campaign using the Tangents rules (Project Slipstream: http://www.wirepaladin.co.uk/viewtopic.php?t=27) .
The really good thing about the old Tangents book is that the world generation rules don't need to be converted, leaving very little to convert.


Quantum Tunneler
A Quantum Tunneler resembles a large PDA. The screen gives the user feedback as to the current state of the system. When activated it creates a 10ft diameter tear between dimensions that lasts for a short time. Unless the user is attempting to lock onto a previously activated Quantum Transponder the tear opens out onto a random dimension.

Activating a Quantum Tunneler requires a Knowledge(Physical sciences) or Knowledge(Technology) roll (DC 25), you can not take a 10 or a 20 on the roll.

Natural 1; No tunnel. Looses quantum synchronization, 1d10 + 10 days to re-synchronize.
2-24; No tunnel. Looses quantum synchronization, 4d20 hours to re-synchronize.
25-39; Tunnel created, lasts 1d6+4 rounds, 1d10 hours to re-synchronize.
40-49; Tunnel created, lasts 2d8+6 rounds, 1d10 minutes to re-synchronize.
50+; Tunnel created, lasts 2d10+6 rounds, no synchronization required.

There is a 20% of becoming permanently lost if you attempt to activate the tunneler before it has resynchronized .

Quantum Transponder
A Quantum Transponder resembles a high tech coat stand that folds down into a small briefcase. When activated it provides a beacon for dimension travelers to lock onto.

Oviously none of this technology is available for sale, hence no purchase DC.
 

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