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<blockquote data-quote="Orius" data-source="post: 8773265" data-attributes="member: 8863"><p>I think that a TSR that released Gary's 2e isn't as easy to predict as that though. A lot of the late 1e material wasn't popular among parts of the 1e fanbase, and 2e took some hits from them too because elements of the game were cleaned up and sanitized. That led to a slow shrinking of the customer base. A Gary 2e possibly would have meant no Survival Guides and likely no Manual of the Planes, not only that there certainly wouldn't have been those poorly received Greyhawk modules from the period. That doesn't mean a Gary 2e would have been a resounding success either though, because UA doesn't always have a great reputation and a Gary 2e might have gone in the sort of direction that book went. Honestly, it's a big unknown as to whether Gary's 2e would have been successful or a flop.</p><p></p><p>Gary running things probably wouldn't have seen many different campaign worlds released like 2e did either, at least not with tons of supplements, adventures, and novels attached. Maybe there would have been occasional works like Oriental Adventures exploring more unusual campaign concepts. </p><p></p><p>There wouldn't have been any of the Buck Rogers shenanigans.</p><p></p><p>The big question here is Magic. When MtG hit the market, it knocked down a lot of the hobby game companies that weren't being run very well. There was WoD too, but I think MtG really hit a bigger segment of D&D's fanbase. We don't know how Gary would have responded to MtG's success.</p></blockquote><p></p>
[QUOTE="Orius, post: 8773265, member: 8863"] I think that a TSR that released Gary's 2e isn't as easy to predict as that though. A lot of the late 1e material wasn't popular among parts of the 1e fanbase, and 2e took some hits from them too because elements of the game were cleaned up and sanitized. That led to a slow shrinking of the customer base. A Gary 2e possibly would have meant no Survival Guides and likely no Manual of the Planes, not only that there certainly wouldn't have been those poorly received Greyhawk modules from the period. That doesn't mean a Gary 2e would have been a resounding success either though, because UA doesn't always have a great reputation and a Gary 2e might have gone in the sort of direction that book went. Honestly, it's a big unknown as to whether Gary's 2e would have been successful or a flop. Gary running things probably wouldn't have seen many different campaign worlds released like 2e did either, at least not with tons of supplements, adventures, and novels attached. Maybe there would have been occasional works like Oriental Adventures exploring more unusual campaign concepts. There wouldn't have been any of the Buck Rogers shenanigans. The big question here is Magic. When MtG hit the market, it knocked down a lot of the hobby game companies that weren't being run very well. There was WoD too, but I think MtG really hit a bigger segment of D&D's fanbase. We don't know how Gary would have responded to MtG's success. [/QUOTE]
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