Slaine RPG Skull-Swords

S'mon

Legend
Sample Skull-Swords for Slaine d20:


THE SKULL-SWORDS

Skull Swords are primarily thugs and enforcers for the Drunes. Their abilities are oriented towards policing - intimidate, spot and listen. Much less fearless than the warriors of the Northern tribes, their feats are primarily defensive in nature, though the best Skull-Swords are still fearsome swordsmen. Stats are default array.

Skull Sword Regular soldier.
This is a typical low-grade Skull-Sword of the sort who form the bulk of the Drune standing armies, garrisons, and guards to low-ranking Drunes. Because they rarely come into contact with the Sloughs they rarely wear breath-masks.

Male human Noble Warrior 1: CR 1; Size M (5 ft., 6 in. tall); HD 1d10+2; hp 12; Init +1 (+1 Dex); Spd 30 ft.; AC 18 (+1 Dex, +1 helmet, +1 furs, +4 large shield/Door of Battle, +1 Dodge); Attack +3 melee, or +2 ranged; SV Fort +4, Ref +1, Will +1
Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.
Skill points: 12
Skills and feats: Climb +4, Intimidate +3, Listen +3 (+1), Spot +5
Door of Battle, Dodge, Weapon focus (long sword).
Equipment: Helmet, Large wooden shield, fur cloak,
iron long sword ATT +4 dam 1d8+2 crit 19-20/x2, bends on dmg 8+.


Skull Sword elite soldier.
This is an elite Skull-Sword who might be the leader of a squad of regular Skull-Sword troops, bodyguard to a Drune, or part of a Slough’s personal retinue.
Male human Noble Warrior 4: CR 4; Size M (5 ft., 6 in. tall); HD 4d10+8; hp 35; Init +1 (+1 Dex); Spd 30 ft.; AC 18 (+1 Dex, +1 helmet, +1 furs, +4 large shield/Door of Battle, +1 Improved Dodge); Attack +7 melee, or +5 ranged; SV Fort +6, Ref +4, Will +2
Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8.
Skill points: 21
Skills and feats: Climb +6, Intimidate +6, Listen +5 (+3), Spot +8
Weapon specialisation (long sword), Door of Battle, Dodge, Improved Dodge, Lightning reflexes, Weapon focus (long sword).
Equipment: Skull-Sword mask (sv +8 vs scent attacks), Helmet, Large wooden shield, fur cloak,
masterwork iron long sword ATT +8 dam 1d8+5 crit 19-20/x2.

Skull Sword officer.
This is a Skull-Sword commander who might be the leader of a company of regular Skull-Sword troops, or command the elite guards of a Slough’s personal retinue.

Male human Noble Warrior 7: CR 7; Size M (5 ft., 6 in. tall); HD 7d10+14; hp 58; Init +1 (+1 Dex); Spd 30 ft.; AC 18 (+1 Dex, +1 helmet, +1 furs, +4 large shield/Door of Battle, +1 Improved Dodge); Attack +10 melee, or +8 ranged; SV Fort +7, Ref +5, Will +3
Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8.
Skill points: 30
Skills and feats: Climb +7, Intimidate +9 (+10), Listen +7 (+5), Spot +11
Weapon specialisation (long sword), Door of Battle, Dodge, Improved Dodge, Lightning reflexes, Weapon focus (long sword), Power Attack, Cleave.
Equipment: Skull-Sword mask (sv +8 vs scent attacks), masterwork Helmet, Large wooden shield, fur cloak,
masterwork iron long sword ATT +11/+6 dam 1d8+5 crit 19-20/x2.



Simon Newman October 2002. simontmn@ntlworld.com
 

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