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<blockquote data-quote="Owlbrarian" data-source="post: 8016429" data-attributes="member: 7024999"><p>I had a reason that I had Quinn and Fishguts both be poisoned though I don't honestly remember why at this point. It is kind of funny that it sometimes feels like this game started "so long ago" but it was in May when we started it. I guess it has more to do with us being on book 3 of the adventure path at the moment!</p><p></p><p>When I was planning for the big fight with Mr. Plugg and Master Scourge I had originally thought that the party was going to have more allies on their side so I kept the Rahadoumi as something of a backup. I wanted the final fight to be memorable one way or another.</p><p></p><p>Acid Arrow became something of a meme in this game because of how little damage the spell itself did but how devastating the persistent acid damage is. This is the start of the “tradition” as far as that spell goes.</p><p></p><p>All in all not much was really changed for this part of the adventure.</p><p></p><p>[HR][/HR]<strong>Review</strong></p><p></p><p>So while it might be a bit silly to review or rate something that is almost 8 years old, I thought I would go ahead and give a brief review of the book from the perspective of running it. So overall I am pretty happy with this adventure. I feel like there is a lot of good stuff in here though like most Paizo adventures there are always minor things that I miss in my reading.</p><p></p><p>Stuff like the Rum Rations being silly, to motivations being unrealistic (or at least not being accurately portrayed) within the fiction does detract. The same problems with the start of the Out of the Abyss adventure happens here where there are a large number of NPCs. However I think just like Out of the Abyss it is very rewarding to go to the process of detailing the NPC sailors.</p><p></p><p>Later as the party gets more they don’t care as much about it, but these first few are pretty special. For example Narwhal has the special distinction of being the only sailor on board to have stabbed Mirielle. As far as the conversion goes this one doesn’t have too many hard conversions that are needed. Here are the NPC’s that needed to be converted and what I used:</p><ul> <li data-xf-list-type="ul">Wormwood Pirates. (<a href="https://2e.aonprd.com/NPCs.aspx?ID=913]" target="_blank">Dockhand</a>) I just changed the fist into a cutlass.</li> <li data-xf-list-type="ul">Master Scourge. (<a href="https://2e.aonprd.com/NPCs.aspx?ID=953" target="_blank">Bosun</a>) Not much to say here I described him using a whip though I didn't change his stats.</li> <li data-xf-list-type="ul">Rahadoumi Sailors. (<a href="https://2e.aonprd.com/NPCs.aspx?ID=913]" target="_blank">Dockhand</a>) I mostly ignored their dockhand abilities just gave them whatever weapons they used in the module.</li> <li data-xf-list-type="ul">Rahadoumi Officer. (<a href="https://2e.aonprd.com/NPCs.aspx?ID=953" target="_blank">Bosun</a>) She has a magic item that I had to convert over but nothing too crazy.</li> <li data-xf-list-type="ul">Vine Chokers. (These are just <a href="https://2e.aonprd.com/Monsters.aspx?ID=583" target="_blank">Chokers </a>but with vines, another monster in the Bestiary 2)</li> <li data-xf-list-type="ul">Devilfish. This was the first monster I did an entire conversion for that isn't in the Bestiary 2. Thankfully making monsters is pretty easy in PF2. Really he only had one or two abilities I had to completely convert over. If I was going to convert it now there is a decent stand-in from the Bestiary 2 (because of course there is) the <a href="https://2e.aonprd.com/Monsters.aspx?ID=745" target="_blank">Reef Octopus</a>. Just slap on the <a href="https://2e.aonprd.com/Rules.aspx?ID=790" target="_blank">Elite</a> template and you are pretty good to go.</li> <li data-xf-list-type="ul">The Brinebrood Queen. With this one I just used a <a href="https://2e.aonprd.com/Monsters.aspx?ID=692" target="_blank">Grindylow </a>and gave her spells. Though she ended up dying pretty quickly.</li> <li data-xf-list-type="ul">The Whale (<a href="https://2e.aonprd.com/Rules.aspx?ID=790" target="_blank">Elite </a><a href="https://2e.aonprd.com/Monsters.aspx?ID=692" target="_blank">Grindylow</a>)</li> <li data-xf-list-type="ul">Master Plugg (<a href="https://2e.aonprd.com/Rules.aspx?ID=791" target="_blank">Weak</a> <a href="https://2e.aonprd.com/NPCs.aspx?ID=954" target="_blank">Captain</a>). I had to stat out his sword which was easy enough really was just in effect a 1/day <a href="https://2e.aonprd.com/Spells.aspx?ID=154" target="_blank">Hydraulic Push</a> attached to a sword. I will warn you that +2 Level (when compared to the party) creatures can be rough at low levels though not impossible.</li> </ul><p>If you do want to convert this thank your lucky stars you are doing this after the Bestiary 2 came out. <a href="https://2e.aonprd.com/Monsters.aspx?ID=675" target="_blank">Giant Frogs</a> for example are in there along with <a href="https://2e.aonprd.com/Monsters.aspx?ID=732" target="_blank">Mosquito Swarms</a>, <a href="https://2e.aonprd.com/Monsters.aspx?ID=588" target="_blank">Giant Crabs</a>, and <a href="https://2e.aonprd.com/Monsters.aspx?ID=692" target="_blank">Grindylow</a>. I honestly hate converting things over because I feel like it is a huge waste of time to build something to only use it once so I almost always try to take shortcuts when I can.</p><p></p><p>Also while you could buy the Bestiary 2 (which I recommend, it is a great book) all of the monsters are on Archives of Nethys along with the NPCs from the Gamemastery Guide.</p><p></p><p>The extra sections in the back of the module are pretty good as well. In this issue it was an overview of Besmara along with an explanation of Plunder and the Infamy system. Ultimately I revamped the Infamy system because Crys never used any of the Impositions and I read elsewhere that this is a common occurrence for players. We will see (I did this recently) if my changes helped. I haven’t read the short story at the end of this book in detail so I have no opinion on that.</p><p></p><p>Overall Rating: ★★★★☆ (Great)</p><p>Conversion Difficulty: ★★☆☆☆ (Not too bad with Bestiary 2) ★★★☆☆ (Some work without Bestiary 2)</p></blockquote><p></p>
[QUOTE="Owlbrarian, post: 8016429, member: 7024999"] I had a reason that I had Quinn and Fishguts both be poisoned though I don't honestly remember why at this point. It is kind of funny that it sometimes feels like this game started "so long ago" but it was in May when we started it. I guess it has more to do with us being on book 3 of the adventure path at the moment! When I was planning for the big fight with Mr. Plugg and Master Scourge I had originally thought that the party was going to have more allies on their side so I kept the Rahadoumi as something of a backup. I wanted the final fight to be memorable one way or another. Acid Arrow became something of a meme in this game because of how little damage the spell itself did but how devastating the persistent acid damage is. This is the start of the “tradition” as far as that spell goes. All in all not much was really changed for this part of the adventure. [HR][/HR][B]Review[/B] So while it might be a bit silly to review or rate something that is almost 8 years old, I thought I would go ahead and give a brief review of the book from the perspective of running it. So overall I am pretty happy with this adventure. I feel like there is a lot of good stuff in here though like most Paizo adventures there are always minor things that I miss in my reading. Stuff like the Rum Rations being silly, to motivations being unrealistic (or at least not being accurately portrayed) within the fiction does detract. The same problems with the start of the Out of the Abyss adventure happens here where there are a large number of NPCs. However I think just like Out of the Abyss it is very rewarding to go to the process of detailing the NPC sailors. Later as the party gets more they don’t care as much about it, but these first few are pretty special. For example Narwhal has the special distinction of being the only sailor on board to have stabbed Mirielle. As far as the conversion goes this one doesn’t have too many hard conversions that are needed. Here are the NPC’s that needed to be converted and what I used: [LIST] [*]Wormwood Pirates. ([URL='https://2e.aonprd.com/NPCs.aspx?ID=913]']Dockhand[/URL]) I just changed the fist into a cutlass. [*]Master Scourge. ([URL='https://2e.aonprd.com/NPCs.aspx?ID=953']Bosun[/URL]) Not much to say here I described him using a whip though I didn't change his stats. [*]Rahadoumi Sailors. ([URL='https://2e.aonprd.com/NPCs.aspx?ID=913]']Dockhand[/URL]) I mostly ignored their dockhand abilities just gave them whatever weapons they used in the module. [*]Rahadoumi Officer. ([URL='https://2e.aonprd.com/NPCs.aspx?ID=953']Bosun[/URL]) She has a magic item that I had to convert over but nothing too crazy. [*]Vine Chokers. (These are just [URL='https://2e.aonprd.com/Monsters.aspx?ID=583']Chokers [/URL]but with vines, another monster in the Bestiary 2) [*]Devilfish. This was the first monster I did an entire conversion for that isn't in the Bestiary 2. Thankfully making monsters is pretty easy in PF2. Really he only had one or two abilities I had to completely convert over. If I was going to convert it now there is a decent stand-in from the Bestiary 2 (because of course there is) the [URL='https://2e.aonprd.com/Monsters.aspx?ID=745']Reef Octopus[/URL]. Just slap on the [URL='https://2e.aonprd.com/Rules.aspx?ID=790']Elite[/URL] template and you are pretty good to go. [*]The Brinebrood Queen. With this one I just used a [URL='https://2e.aonprd.com/Monsters.aspx?ID=692']Grindylow [/URL]and gave her spells. Though she ended up dying pretty quickly. [*]The Whale ([URL='https://2e.aonprd.com/Rules.aspx?ID=790']Elite [/URL][URL='https://2e.aonprd.com/Monsters.aspx?ID=692']Grindylow[/URL]) [*]Master Plugg ([URL='https://2e.aonprd.com/Rules.aspx?ID=791']Weak[/URL] [URL='https://2e.aonprd.com/NPCs.aspx?ID=954']Captain[/URL]). I had to stat out his sword which was easy enough really was just in effect a 1/day [URL='https://2e.aonprd.com/Spells.aspx?ID=154']Hydraulic Push[/URL] attached to a sword. I will warn you that +2 Level (when compared to the party) creatures can be rough at low levels though not impossible. [/LIST] If you do want to convert this thank your lucky stars you are doing this after the Bestiary 2 came out. [URL='https://2e.aonprd.com/Monsters.aspx?ID=675']Giant Frogs[/URL] for example are in there along with [URL='https://2e.aonprd.com/Monsters.aspx?ID=732']Mosquito Swarms[/URL], [URL='https://2e.aonprd.com/Monsters.aspx?ID=588']Giant Crabs[/URL], and [URL='https://2e.aonprd.com/Monsters.aspx?ID=692']Grindylow[/URL]. I honestly hate converting things over because I feel like it is a huge waste of time to build something to only use it once so I almost always try to take shortcuts when I can. Also while you could buy the Bestiary 2 (which I recommend, it is a great book) all of the monsters are on Archives of Nethys along with the NPCs from the Gamemastery Guide. The extra sections in the back of the module are pretty good as well. In this issue it was an overview of Besmara along with an explanation of Plunder and the Infamy system. Ultimately I revamped the Infamy system because Crys never used any of the Impositions and I read elsewhere that this is a common occurrence for players. We will see (I did this recently) if my changes helped. I haven’t read the short story at the end of this book in detail so I have no opinion on that. Overall Rating: ★★★★☆ (Great) Conversion Difficulty: ★★☆☆☆ (Not too bad with Bestiary 2) ★★★☆☆ (Some work without Bestiary 2) [/QUOTE]
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