Skulk?


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My DM is running us through A Dungeon Magazine adventure path. The first part had us going against a bunch of skulks. They are pretty easy to defeat............once you are able to see them. They have a hide of +22!! If I see another skulk (wich I doubt I will with thier +22) it will be too soon. They kept getting the drop on us, but we aere able to survive by having two clerics and a wand of cure light with us.

If you are a mean DM you could give them a couple of levels of rogue or assassin :]
 

Heh... the Adventure Path, AKA "Best Of Fiend Folio". Yeesh. And yeah, we got them with a level of rogue. Talk about annoying.

On the other hand, they're a valid Alter Self target. Much less Polymorph. Mmmmm hide-on-the run.
 

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