robus
Lowcountry Low Roller
So I just ran the part of the Oracle chapter where Iymrith makes and appearance and takes on the PCs and their giant ally (in my case Blagothkus, for reasons). All well and good until she uses her frightful presence and Blagothkus doesn't make his save (not surprising because it's DC 20! - the PCs do because they have some garlands from an earlier encounter in ToD into which I'm merging SKT, see Blagothkus above).
Anyway - this totally derailed the planned epic showdown between Blagothkus and Iymrith during which they're supposed to bring down the temple (and the PCs escape with cuts and bruises).
Where we ended up is Blagothkus is being chased in circles in the dining hall by Iymrith (continuing to fail his saves) while the PCs are outside deciding what to do (the cooler heads say get out, the heroically foolish heads say "No we must save Blagothkus"!
). That was the cliffhanger ending which was at least exciting for the players 
I think I know how I'm going to get myself out of this next time but I'm curious if anyone has any thoughts on how GMs are supposed to avoid that kind of sticky situation. The Frightening Presence save is DC 20!
Now of course she could not have used that action (and that would have been smart on my part) but in the moment it's tough to remember which actions are allowed and which not.
I guess this is mostly a warning - don't let Iymrith get out of hand
Anyway - this totally derailed the planned epic showdown between Blagothkus and Iymrith during which they're supposed to bring down the temple (and the PCs escape with cuts and bruises).
Where we ended up is Blagothkus is being chased in circles in the dining hall by Iymrith (continuing to fail his saves) while the PCs are outside deciding what to do (the cooler heads say get out, the heroically foolish heads say "No we must save Blagothkus"!


I think I know how I'm going to get myself out of this next time but I'm curious if anyone has any thoughts on how GMs are supposed to avoid that kind of sticky situation. The Frightening Presence save is DC 20!
Now of course she could not have used that action (and that would have been smart on my part) but in the moment it's tough to remember which actions are allowed and which not.
I guess this is mostly a warning - don't let Iymrith get out of hand
