RandomUsernamehmimo71
Explorer
As part of my ongoing effort to mold D20 into a system more suitable to my personal style of play, I'd like to introduce a system I've been thinking about- It modifiies Skills in such a way that Characters can have a greater specialization, without crippling their existing works.
The skills below are examples, not to be taken as the only skills, particularly with regard to the knowledges, crafts, professions, etc.
Better formatted version at http://www.darkenedsky.com/Subskills.pdf, as I can't get ENworld to format nicely.
Sub-skills- To accept greater variation in the skills in D20, we can break several of the skills into Sub-skills.
Each Subskill is an aspect of a skill, used in a particular instance. For instance, the Athletics skill can be used to allow a character to Jump,Swim,Climb, or Balance. He can put ranks into Athletics normally, and perform any of these sub-skills, or any other action requiring athletics, with his normal Athletics score.
He is also able to put skill points into each sub-skill, however. For each skill point that he puts into a sub-skill, he gains two ranks in that sub-skill.
To calculate the total modifier that a character has to a sub-skill, the character adds the ranks specific to the sub-skill, and the ranks in the "core" skill above it.
Example-
Gareth the 1st level Acrobat has an Athletics with 4 ranks. He has an 18 dex, so his modifier to Balance is 8.
Upon reaching 2nd level, Gareth spends one skill point specificly in the sub-skill of Balance-- This skill point grants him two ranks, bringing his ranks in Balance to 6, the maximum allowed at his level.
His modifier to Balance is now 10, although the modifier to his other Athletics skills is unchanged.
Max Ranks = Level + 3
Max Subskill Ranks = 1.5 Max ranks
Level Max******Max
****Ranks******Sub-skill Ranks
1******4******6
2******5******7
3******6******9
4******7******10
5******8******12
6******9******13
7******10******15
8******11******16
9******12******18
10*****13******19
11*****14******21
12*****15******22
13*****16******24
14*****17******25
15*****18******27
16*****19******28
17*****20******30
18*****21******31
19*****22******32
20*****23******34
Each skill designated with a single * is a core skill, each with **** is indented within it. It is then either a subskill (as defined in this document), or an example of pick-one, such as Knowledges are in D20 core. This is indicated below.
* Athletics
*Craft/Repair (Pick One)
*Forgery
*Investigate
*Knowledge (Pick One)
*Linguistics
*Manipulation
*Perform
*Survival
*Vocation (Pick One)
The skills below are examples, not to be taken as the only skills, particularly with regard to the knowledges, crafts, professions, etc.
Better formatted version at http://www.darkenedsky.com/Subskills.pdf, as I can't get ENworld to format nicely.
Sub-skills- To accept greater variation in the skills in D20, we can break several of the skills into Sub-skills.
Each Subskill is an aspect of a skill, used in a particular instance. For instance, the Athletics skill can be used to allow a character to Jump,Swim,Climb, or Balance. He can put ranks into Athletics normally, and perform any of these sub-skills, or any other action requiring athletics, with his normal Athletics score.
He is also able to put skill points into each sub-skill, however. For each skill point that he puts into a sub-skill, he gains two ranks in that sub-skill.
To calculate the total modifier that a character has to a sub-skill, the character adds the ranks specific to the sub-skill, and the ranks in the "core" skill above it.
Example-
Gareth the 1st level Acrobat has an Athletics with 4 ranks. He has an 18 dex, so his modifier to Balance is 8.
Upon reaching 2nd level, Gareth spends one skill point specificly in the sub-skill of Balance-- This skill point grants him two ranks, bringing his ranks in Balance to 6, the maximum allowed at his level.
His modifier to Balance is now 10, although the modifier to his other Athletics skills is unchanged.
Max Ranks = Level + 3
Max Subskill Ranks = 1.5 Max ranks
Level Max******Max
****Ranks******Sub-skill Ranks
1******4******6
2******5******7
3******6******9
4******7******10
5******8******12
6******9******13
7******10******15
8******11******16
9******12******18
10*****13******19
11*****14******21
12*****15******22
13*****16******24
14*****17******25
15*****18******27
16*****19******28
17*****20******30
18*****21******31
19*****22******32
20*****23******34
Each skill designated with a single * is a core skill, each with **** is indented within it. It is then either a subskill (as defined in this document), or an example of pick-one, such as Knowledges are in D20 core. This is indicated below.
* Athletics
Jump
Swim
Climb
Run
Balance
*DeceptionDisguise
Innuendo
Hide Emotion
Bluff
*Concentration*Craft/Repair (Pick One)
Armor
Ale
Swords
Sculpting
Sewing
*Escape Artist*Forgery
*Investigate
Gather Information
Research
Puzzle
Riddle
Examine Artifacts
Decipher Script
*Handle AnimalRide
Train
Calm
*Hide*Knowledge (Pick One)
Engineering
Streatwise
Ettique
Occult
Law
Dwarven Law
Gnomish Law
Local (Pick One)
Voustha
Grensha
Nagog
Orc
Goblin
Kobold
*Listen*Manipulation
Pick Pockets
Juggling
Slight of Hand
*Move Silently*Perform
Sing
Oratory
*PersuadeIntimidate
Bribe
Bargain
Interrogate
Seduce
Motivate
Diplomacy
*SearchTrack
*Sense MotiveEmpathy
Motivation
*SpotAppraise
*TinkerOpen Locks
Disable Device
*Spellcraft*Survival
Use Rope
Find Shelter
Forage
Hunt
Navigate
Predict Weather
*Treat InjuryHerbalism
Surgery
Field Medicine
*Tumble*Vocation (Pick One)
Barber
Sailor
Merchant
Sewing
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