D&D 5E Six Casters Casting Enhance Ability on Same Target Creature?

The 2nd level spell, enhance ability, has six variations (one benefitting each ability score).

Would you, as a DM, allow all six variations to affect a single target creature at the same time (assuming six casters maintaining concentration for the duration)?

Or, would you rule that the variations are still the same spell and therefore one target cannot benefit from multiple castings?
 

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Yes, although I would not let two casters enhance the same ability. There are plenty of similar examples where that is not allowed. So no multiple castings of Bears Endurance giving 2d6 hp each.
 


Thank you, Tormyr.

I'm assuming you'd allow all the variations to function simultaneously for one person that drank potions of all six varieties?
Yes, although bad things generally happen when you start mixing potions. Anything from both potions working to neither working to something in between to explosions.
 

Agreed.

I'm thinking I need to dig up the potion miscibility tables, again.

Luckily, my players haven't thought of or tried this out, yet. But, trying to anticipate what may happen and plan accordingly. (And, think about options for NPC's with sufficient resources.)
 

Agreed.

I'm thinking I need to dig up the potion miscibility tables, again.

Luckily, my players haven't thought of or tried this out, yet. But, trying to anticipate what may happen and plan accordingly. (And, think about options for NPC's with sufficient resources.)
If you have the old September play test, there was a table in the "Magic Items" document.
 

The rule is spell, not spell effect, so no, you couldn't do that. If the DMG allows rules for making your own spell, then yes, you could make 6 different versions of the enhance ability spell and that would then work. Of course if you could do that you'd just make 6 variations of the bless spell and get +6d4 on all your attacks and saves and 6 variations on the hex spell and get +6d6 damage instead.
 

The rule is spell, not spell effect, so no, you couldn't do that. If the DMG allows rules for making your own spell, then yes, you could make 6 different versions of the enhance ability spell and that would then work. Of course if you could do that you'd just make 6 variations of the bless spell and get +6d4 on all your attacks and saves and 6 variations on the hex spell and get +6d6 damage instead.
While the rules say the same spell does not mix, if 6 spellcasters want to blow their concentration on the same guy, it is not going to break anything. The rule was written to keep effects from the same spell from stacking. The point was that these were different effects. You could as easily say they are casting Bull's Strength or Cat's Grace instead of Enhance Ability since the spells were separately named in 3.5. It is obviously not the same as stacking bless or hex, because the effects in the case of Enhance Ability are not stacking.
 


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