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<blockquote data-quote="Jack Daniel" data-source="post: 9287715" data-attributes="member: 694"><p>Yeah, I can't agree with JB. BECMI holds up better than AD&D in the long-term, IMO, because it has structure that AD&D lacks. The clear procedures for dominion play in the Companion Set, planar adventuring rules that (despite their anemic presentation in the Master Set) blow the Manual of the Planes right out of the water, and everything to do with questing for immortality, to say nothing of Immortal level play… it's not a contest, unless you happen to just dislike high-level play and powerful PCs in general.</p><p></p><p>(There are, of course, many in the OSR who don't think that old-school D&D should go much above 10th level, or that the 14th level soft ceiling of the Expert Set should be a <em>hard cap</em>. I often find myself baffled by this tendency to lionize low-level play, the "medieval mudcore" aesthetic, and the "fantasy effing Vietnam" style of survival horror play that — no thanks to that pernicious video game designer Matt Colville — entirely too many people now think old-school D&D was all about. But I digress.)</p><p></p><p></p><p></p><p>My own house rule on this (<a href="https://onedrive.live.com/?authkey=%21AOtfsjAKBnzknU0&cid=95D3A96B1B1E8D16&id=95D3A96B1B1E8D16%21134953&parId=95D3A96B1B1E8D16%21127157&o=OneUp" target="_blank">§3-2</a>) takes a bit from the various original/basic editions and a bit from AD&D. In a safe place, characters recover 1 hp/day during the first week they rest, then 2 hp/day during the second consecutive week, 3 hp/day during the third, and so on. This setup then gives me a nice, convenient way to deal with characters resting in the wilderness: assuming a well-defended and well-supplied camp in the wilds, characters who need to rest start out recovering 0 hp/day during the first week, and then it progresses to 1 hp/day during the second consecutive week, 2 hp/day during the third, and so on. In either case, the longer you rest, the faster you heal, a bit of a callback to AD&D 1e's rather fiddlier rules from pg. 82 of the DMG.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 9287715, member: 694"] Yeah, I can't agree with JB. BECMI holds up better than AD&D in the long-term, IMO, because it has structure that AD&D lacks. The clear procedures for dominion play in the Companion Set, planar adventuring rules that (despite their anemic presentation in the Master Set) blow the Manual of the Planes right out of the water, and everything to do with questing for immortality, to say nothing of Immortal level play… it's not a contest, unless you happen to just dislike high-level play and powerful PCs in general. (There are, of course, many in the OSR who don't think that old-school D&D should go much above 10th level, or that the 14th level soft ceiling of the Expert Set should be a [I]hard cap[/I]. I often find myself baffled by this tendency to lionize low-level play, the "medieval mudcore" aesthetic, and the "fantasy effing Vietnam" style of survival horror play that — no thanks to that pernicious video game designer Matt Colville — entirely too many people now think old-school D&D was all about. But I digress.) My own house rule on this ([URL='https://onedrive.live.com/?authkey=%21AOtfsjAKBnzknU0&cid=95D3A96B1B1E8D16&id=95D3A96B1B1E8D16%21134953&parId=95D3A96B1B1E8D16%21127157&o=OneUp']§3-2[/URL]) takes a bit from the various original/basic editions and a bit from AD&D. In a safe place, characters recover 1 hp/day during the first week they rest, then 2 hp/day during the second consecutive week, 3 hp/day during the third, and so on. This setup then gives me a nice, convenient way to deal with characters resting in the wilderness: assuming a well-defended and well-supplied camp in the wilds, characters who need to rest start out recovering 0 hp/day during the first week, and then it progresses to 1 hp/day during the second consecutive week, 2 hp/day during the third, and so on. In either case, the longer you rest, the faster you heal, a bit of a callback to AD&D 1e's rather fiddlier rules from pg. 82 of the DMG. [/QUOTE]
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