Shades of Eternity
Legend
I'm a fan of the old ps2 game redstar.
In particular, I love how many of the bosses are just walls with guns.
So I'm trying to figure out a way to simulate "bullet hell" in dnd 5e.
here's what I got so far:
1. The guns themselves move very little if at all.
2. The guns generate multiple flaming spheres at the top of their round. They originate from the point of the gun, but transverse out in a square spread (ex gun is mounted on the north wall, it would spray out west, southwest, south, southeast, and east).
3. These spheres move 30 feet on their action in the direction pointed..
4. The gun gets multiple actions per round. During this action, it not only moves the original flaming sphers, it generates new ones. They also get a regular ranged attack on top of all this to pick off stragglers.
4. the guns are behind cover and while they are targetable, they are hardened target that takes a while to take down.
5. when they get to bloodied, they change/increase firing.
6. The arena itself will have chest-high walls for cover.
Would it work and what would need tweaking?
In particular, I love how many of the bosses are just walls with guns.
So I'm trying to figure out a way to simulate "bullet hell" in dnd 5e.
here's what I got so far:
1. The guns themselves move very little if at all.
2. The guns generate multiple flaming spheres at the top of their round. They originate from the point of the gun, but transverse out in a square spread (ex gun is mounted on the north wall, it would spray out west, southwest, south, southeast, and east).
3. These spheres move 30 feet on their action in the direction pointed..
4. The gun gets multiple actions per round. During this action, it not only moves the original flaming sphers, it generates new ones. They also get a regular ranged attack on top of all this to pick off stragglers.
4. the guns are behind cover and while they are targetable, they are hardened target that takes a while to take down.
5. when they get to bloodied, they change/increase firing.
6. The arena itself will have chest-high walls for cover.
Would it work and what would need tweaking?