I'm currently designing a Ftr/Rgr or Ftr/Rgr/Barb as a backup character in an ongoing campaign. Basically, he was a weaponsmith in a frontier town that got wiped out by ___________ while he was away for supplies. The PC will be at least 7th level, but I won't know magic distribution until/unless the PC gets played, so I'm assuming his weapons are NOT magical. Masterwork, on the other hand, is entirely possible.
In accord with his profession (and inspired by a certain Beatles song), Mad Maxwell the Monster Hunter will be dual wielding Mauls (1d10 x 3 Bashing) with Oversized 2 Weapon Fighting and EWP: Maul.
The campaign is a fairly basic homebrew- nothing exotic- but I still need to figure out which kind of material is best for a weapon used by a Monster Hunter. Should they be silver (as per the song), Cold Iron, what?...and as is evident by the blank space in the opening paragraph, no, I don't have any idea what his Favored Enemy will be.
Basically, I'm trying to find the best combo of material and Favored Enemy...you know silver for lycanthropes, cold iron for demons...
Any thoughts?
In accord with his profession (and inspired by a certain Beatles song), Mad Maxwell the Monster Hunter will be dual wielding Mauls (1d10 x 3 Bashing) with Oversized 2 Weapon Fighting and EWP: Maul.
The campaign is a fairly basic homebrew- nothing exotic- but I still need to figure out which kind of material is best for a weapon used by a Monster Hunter. Should they be silver (as per the song), Cold Iron, what?...and as is evident by the blank space in the opening paragraph, no, I don't have any idea what his Favored Enemy will be.
Basically, I'm trying to find the best combo of material and Favored Enemy...you know silver for lycanthropes, cold iron for demons...
Any thoughts?