After reading some high praise here for Silver Age Sentinels -- and some not-so-high praise for the d20 version -- I picked up the Deluxe, Limited-Edition, Tri-Stat version at my local Wizards of the Coast store.
Years ago I rabidly supported Hero's Champions line, but when the fifth edition came out, I realized I didn't want a dozen stats, dozens more figured stats, a 12-segment speed chart, endurance tracking, and the consequent three-hour combats. Champions had many great ideas, but few of them required the kind of complexity the system's known for. The strongest idea, separating powers into game mechanics and "special effects" certainly doesn't require complicated rules, and the idea of customizing your powers shouldn't be too complicated either.
When I read about Guardians of Order's new superhero game, Silver Age Sentinels, it sounded perfect -- flexible like Hero, but streamlined.
The Deluxe-Edition book is beautiful -- on the inside. Let me step back a moment. There are actually two versions of the game. Guardians of Order have put out a Tri-Stat book, using updated rules from their Big Eyes, Small Mouth line (their anime game and former flagship line, before they came out with SAS), and a d20 book, using most of their Tri-Stat rules kludged onto the d20 system. For each of those versions, Tri-Stat and d20, they've put out a Deluxe Edition, and they will be putting out a non-deluxe, black-and-white paperback later. Anyway, the Deluxe-Edition Tri-Stat book meets you with a terribly static, bland cover. The heroes are just standing there, lined up, left to right. The Deluxe d20 version has a much more dynamic cover.
Inside though, the layout is crisp and clean, and each chapter starts with a faux comic cover starring the game's heroes -- done in the style of the Golden Age, Silver Age, through the modern era. I really, really enjoyed the comic covers.
The art clued me in that Guardians of Order really nailed the comics ethos. They make a concerted effort to bring the reader up to speed on comicbook history -- Golden Age (intro of Superman and Batman through WWII), Silver Age (after the Comics Code, intro of Marvel Comics), etc. -- and to heartily endorse heroic heroes, not angst-ridden psychopaths. Hence the name: Silver Age Sentinels.
(To be continued...)
Years ago I rabidly supported Hero's Champions line, but when the fifth edition came out, I realized I didn't want a dozen stats, dozens more figured stats, a 12-segment speed chart, endurance tracking, and the consequent three-hour combats. Champions had many great ideas, but few of them required the kind of complexity the system's known for. The strongest idea, separating powers into game mechanics and "special effects" certainly doesn't require complicated rules, and the idea of customizing your powers shouldn't be too complicated either.
When I read about Guardians of Order's new superhero game, Silver Age Sentinels, it sounded perfect -- flexible like Hero, but streamlined.
The Deluxe-Edition book is beautiful -- on the inside. Let me step back a moment. There are actually two versions of the game. Guardians of Order have put out a Tri-Stat book, using updated rules from their Big Eyes, Small Mouth line (their anime game and former flagship line, before they came out with SAS), and a d20 book, using most of their Tri-Stat rules kludged onto the d20 system. For each of those versions, Tri-Stat and d20, they've put out a Deluxe Edition, and they will be putting out a non-deluxe, black-and-white paperback later. Anyway, the Deluxe-Edition Tri-Stat book meets you with a terribly static, bland cover. The heroes are just standing there, lined up, left to right. The Deluxe d20 version has a much more dynamic cover.
Inside though, the layout is crisp and clean, and each chapter starts with a faux comic cover starring the game's heroes -- done in the style of the Golden Age, Silver Age, through the modern era. I really, really enjoyed the comic covers.
The art clued me in that Guardians of Order really nailed the comics ethos. They make a concerted effort to bring the reader up to speed on comicbook history -- Golden Age (intro of Superman and Batman through WWII), Silver Age (after the Comics Code, intro of Marvel Comics), etc. -- and to heartily endorse heroic heroes, not angst-ridden psychopaths. Hence the name: Silver Age Sentinels.
(To be continued...)
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