Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Siberys Seven: Heroes of Eberron
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 8628644" data-attributes="member: 9255"><p>SIBERYS SEVEN</p><p>008 STRANGE HALLS</p><p>SEGMENT 080</p><p>“STATUE ROOM AND TELEPORT”</p><p></p><p>RHAAN 8, 999 THE SCREAMING HALLS</p><p></p><p>The team of seven enter the new hallway. To the right is a door and further down is a glowing area. To the left is a corner. Dura says to go around the corner- to begin to work back to the north. Mania begins but discovers another corner. Mania stops after going around the corner. Incarnum hears something but can not place it. Vander says marching boots. Mania (nat 20 with +9 to add yet) Ten plus marching at us. And with that twelve marching skeletons come around a second corner. As soon as they see Mania and Vander they charge with spears in the lead.</p><p></p><p>Vander crashes through a few ribs but that is all. Bora snarls and suggests (demands) Mania to switch places with her as she goes into a Rage. He misses a swing as steps back for her to attack. Leeya tries to disrupt a skeleton but misses. Dura castes Bless. The skeletons jab at the enraged barbarian but miss as they do trying to hit Vander. Incarnum gets a few glancing blows in.</p><p></p><p>Bora with a mixed facial feature of joy and utter rage cleaves a skeleton from left to right clavicle in one blow. Vander finishes off his opponent and each step forward before other skeletons can fill the space of fallen fellow undead. Mania holds back feeling useless. Leeya misses with another disrupt spell. The skeletons do their best to attack but can not hit.</p><p></p><p>The ten foot wide hallway is bottle necking the skeletons just enough that the wall of Bora and Vander is holding them back but also holds Incarnum and Aura back. Vander finishes off a damaged skeleton and Bora utterly destroys another and each steps up. Bora takes a minor hit and as if inspired, the skeletons trying to hit Vander get near misses (18+19 need a nat 20).</p><p></p><p>Bora and Vander miss. Mania looks to Leeya- “Well?” She shrugs her shoulders and gets a pinch of webbing she collected just this mourning and casts a spell. 6 of the remaining 8 skeletons become trapped in thick magical webs. The two that escaped the webs were in the very back. They hold up their spears to throw. They both miss (nat 1+2). Vander and Bora stomp and step on the trapped skeletons to destroy the others. Aura and Incarnum begin to work on these.</p><p></p><p>“We need to work on our team work if we’re going to survive in here.” Declares the dwarven cleric.</p><p></p><p>Though aimed at Mania and Aura, Leeya is the one whom feels bad. “I was trying to save up my magic in case we face something really bad and dangerous down here.”</p><p></p><p>There is a door that they skip as the hallway seems to end just ahead. Not exactly. Going to it the area does come to a dead end but there is another menacing dark grey statue here is tarnished gold trim.</p><p></p><p>“Uglier than the last one” Comments Mania.</p><p></p><p>This one looks more like a feral orc. The canine teeth are longer and eyes are sunken and heavy with menace. The left nipple is pierced with a sharpen finger bone (elven?). Leeya copies down the plague once more hoping to translate it later.</p><p></p><p>Mania looks it over and discovers a secret compartment in the back. It has a Red Rod within it.</p><p></p><p>They return to the door and discover it has a hidden sliding panel to look in. Sliding it over they discover it has iron bars within the window. Looking then to the door, Mania looks it over and they open it and go in.</p><p></p><p>It is a large oddly shaped room. It is square except for one rounded end. There are six human (like) statues seemly praying to a stone slab in the curved section of the room. Going there, Leeya and Aura are taken back. The stone is very rough and has ridges going from the floor to about 8 feet up. On the face of the stone pillar is a figure of a nude human woman. Only her face, some hair, fingers of one hand and the forearm + hand of the other can be seen along with one naked breast.</p><p></p><p>There is no plague or hint to whom this is. Mania finds no secret compartments.</p><p></p><p>“Creepy” comments Leeya as she looks at it still.</p><p></p><p>“I feel a trapped sad soul inside. I want to release her somehow.”</p><p></p><p>They exit through a door similar to the door used to enter the room. “Appears to be a dead end comments Mania as he look at a door they found opened before.</p><p></p><p>“We can at least check out that glowing thing.” Says Dura. And so they go to it.</p><p></p><p>“I don’t know…..” suggests Mania whom then shuts up thinking about how useful he was fighting the skeletons.</p><p></p><p>Everyone stands before it. “Looks like a portal.” Comments Aura.</p><p></p><p>“Maybe. Not much like the Orien portals…..” Begins Dura.</p><p></p><p>“Lets go back and see if we can get out now.” Suggests Mania.</p><p></p><p>They begin and suddenly the floor tips like a ramp- slippery ramp. All except for Mania slip hollering towards the portal. Looks of horror cross everyone’s face except for Aura (wears a faceplate). Mania comes to a terrible realization as watch them slide into the portal….. he needs them. He lets go of the wall and runs into the portal screaming “Wait for me!!!”</p></blockquote><p></p>
[QUOTE="megamania, post: 8628644, member: 9255"] SIBERYS SEVEN 008 STRANGE HALLS SEGMENT 080 “STATUE ROOM AND TELEPORT” RHAAN 8, 999 THE SCREAMING HALLS The team of seven enter the new hallway. To the right is a door and further down is a glowing area. To the left is a corner. Dura says to go around the corner- to begin to work back to the north. Mania begins but discovers another corner. Mania stops after going around the corner. Incarnum hears something but can not place it. Vander says marching boots. Mania (nat 20 with +9 to add yet) Ten plus marching at us. And with that twelve marching skeletons come around a second corner. As soon as they see Mania and Vander they charge with spears in the lead. Vander crashes through a few ribs but that is all. Bora snarls and suggests (demands) Mania to switch places with her as she goes into a Rage. He misses a swing as steps back for her to attack. Leeya tries to disrupt a skeleton but misses. Dura castes Bless. The skeletons jab at the enraged barbarian but miss as they do trying to hit Vander. Incarnum gets a few glancing blows in. Bora with a mixed facial feature of joy and utter rage cleaves a skeleton from left to right clavicle in one blow. Vander finishes off his opponent and each step forward before other skeletons can fill the space of fallen fellow undead. Mania holds back feeling useless. Leeya misses with another disrupt spell. The skeletons do their best to attack but can not hit. The ten foot wide hallway is bottle necking the skeletons just enough that the wall of Bora and Vander is holding them back but also holds Incarnum and Aura back. Vander finishes off a damaged skeleton and Bora utterly destroys another and each steps up. Bora takes a minor hit and as if inspired, the skeletons trying to hit Vander get near misses (18+19 need a nat 20). Bora and Vander miss. Mania looks to Leeya- “Well?” She shrugs her shoulders and gets a pinch of webbing she collected just this mourning and casts a spell. 6 of the remaining 8 skeletons become trapped in thick magical webs. The two that escaped the webs were in the very back. They hold up their spears to throw. They both miss (nat 1+2). Vander and Bora stomp and step on the trapped skeletons to destroy the others. Aura and Incarnum begin to work on these. “We need to work on our team work if we’re going to survive in here.” Declares the dwarven cleric. Though aimed at Mania and Aura, Leeya is the one whom feels bad. “I was trying to save up my magic in case we face something really bad and dangerous down here.” There is a door that they skip as the hallway seems to end just ahead. Not exactly. Going to it the area does come to a dead end but there is another menacing dark grey statue here is tarnished gold trim. “Uglier than the last one” Comments Mania. This one looks more like a feral orc. The canine teeth are longer and eyes are sunken and heavy with menace. The left nipple is pierced with a sharpen finger bone (elven?). Leeya copies down the plague once more hoping to translate it later. Mania looks it over and discovers a secret compartment in the back. It has a Red Rod within it. They return to the door and discover it has a hidden sliding panel to look in. Sliding it over they discover it has iron bars within the window. Looking then to the door, Mania looks it over and they open it and go in. It is a large oddly shaped room. It is square except for one rounded end. There are six human (like) statues seemly praying to a stone slab in the curved section of the room. Going there, Leeya and Aura are taken back. The stone is very rough and has ridges going from the floor to about 8 feet up. On the face of the stone pillar is a figure of a nude human woman. Only her face, some hair, fingers of one hand and the forearm + hand of the other can be seen along with one naked breast. There is no plague or hint to whom this is. Mania finds no secret compartments. “Creepy” comments Leeya as she looks at it still. “I feel a trapped sad soul inside. I want to release her somehow.” They exit through a door similar to the door used to enter the room. “Appears to be a dead end comments Mania as he look at a door they found opened before. “We can at least check out that glowing thing.” Says Dura. And so they go to it. “I don’t know…..” suggests Mania whom then shuts up thinking about how useful he was fighting the skeletons. Everyone stands before it. “Looks like a portal.” Comments Aura. “Maybe. Not much like the Orien portals…..” Begins Dura. “Lets go back and see if we can get out now.” Suggests Mania. They begin and suddenly the floor tips like a ramp- slippery ramp. All except for Mania slip hollering towards the portal. Looks of horror cross everyone’s face except for Aura (wears a faceplate). Mania comes to a terrible realization as watch them slide into the portal….. he needs them. He lets go of the wall and runs into the portal screaming “Wait for me!!!” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Siberys Seven: Heroes of Eberron
Top