Knightfall
World of Kulan DM
Shrek (male Medium-sized ogre, Ftr3)
Medium Giant
Hit Dice: 4d8+15 plus 3d10+9 (64 hp)
Initiative: +2 (Dex)
Speed: 30 ft. (6 squares)
AC: 16 (+2 Dex, +3 natural, +1 padded armor), touch 12, flat-footed 14
Base Attack/Grapple: +6/+10
Attack: Fist +11 melee (1d4+4/x2) or mug +6 melee (1d6+4/x2) or mug +4 ranged (1d6/x2)
Full Attack: Fist +11 melee (1d4+4/x2) or mug +6 melee (1d6+4/x2) or mug +4 ranged (1d6/x2)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 18 (+4), Dex 15 (+2), Con 16 (+3), Int 11 (+0), Wis 12 (+1), Cha 11 (+0)
Skills: Climb +11, Handle Animal +3, Intimidate +3, Jump +7, Listen +8, Spot +8
Feats: Dodge, Improved Unarmed Strike, Lightning Reflexes, Toughness, Weapon Focus (unarmed strike)
Environment: Shrek’s swamp
Organization: Unique
Challenge Rating: 6
Treasure: Standard
Alignment: Chaotic good
Advancement: By character class
Level Adjustment: +1
"Thank you, thank you very much. I'm here 'til Thursday. Try the veal."
The eponymous hero, who is an ogre, lives in a swamp and was, until befriending Donkey, a relative recluse and grumpy character. Although his background is something of a mystery, it is assumed that despite these traits, Shrek has always been an ogre of the non-hostile kind.
Shrek's life was turned upside down, when, after meeting Donkey, his home (a wooden shack constructed from a large hollowed-out tree trunk) and land (a rather muddy swamp) were invaded by many fairy-tale creatures who were relocated there by Lord Farquaad. In order to reclaim his land, Shrek agrees to embark upon a mission to rescue Princess Fiona, Farquaad's bride-to-be, from a dragon.
Shrek has expressed rather philosophical observations on the similarities between ogres and onions. He cooks a mean weed rat stew, and has a sense of humor that not all appreciate. His accent suggests Scottish descent.
Combat
Shrek boasts surprising agility for a creature of his girth. For example, he can effortlessly perform a one-handed handspring front-flip while carrying Donkey in the other hand.
Possessions: A wooden shack that contains a variety of things including earwax candles, several settings of dinnerware, and a table & chairs.
Medium Giant
Hit Dice: 4d8+15 plus 3d10+9 (64 hp)
Initiative: +2 (Dex)
Speed: 30 ft. (6 squares)
AC: 16 (+2 Dex, +3 natural, +1 padded armor), touch 12, flat-footed 14
Base Attack/Grapple: +6/+10
Attack: Fist +11 melee (1d4+4/x2) or mug +6 melee (1d6+4/x2) or mug +4 ranged (1d6/x2)
Full Attack: Fist +11 melee (1d4+4/x2) or mug +6 melee (1d6+4/x2) or mug +4 ranged (1d6/x2)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 18 (+4), Dex 15 (+2), Con 16 (+3), Int 11 (+0), Wis 12 (+1), Cha 11 (+0)
Skills: Climb +11, Handle Animal +3, Intimidate +3, Jump +7, Listen +8, Spot +8
Feats: Dodge, Improved Unarmed Strike, Lightning Reflexes, Toughness, Weapon Focus (unarmed strike)
Environment: Shrek’s swamp
Organization: Unique
Challenge Rating: 6
Treasure: Standard
Alignment: Chaotic good
Advancement: By character class
Level Adjustment: +1
"Thank you, thank you very much. I'm here 'til Thursday. Try the veal."
The eponymous hero, who is an ogre, lives in a swamp and was, until befriending Donkey, a relative recluse and grumpy character. Although his background is something of a mystery, it is assumed that despite these traits, Shrek has always been an ogre of the non-hostile kind.
Shrek's life was turned upside down, when, after meeting Donkey, his home (a wooden shack constructed from a large hollowed-out tree trunk) and land (a rather muddy swamp) were invaded by many fairy-tale creatures who were relocated there by Lord Farquaad. In order to reclaim his land, Shrek agrees to embark upon a mission to rescue Princess Fiona, Farquaad's bride-to-be, from a dragon.
Shrek has expressed rather philosophical observations on the similarities between ogres and onions. He cooks a mean weed rat stew, and has a sense of humor that not all appreciate. His accent suggests Scottish descent.
Combat
Shrek boasts surprising agility for a creature of his girth. For example, he can effortlessly perform a one-handed handspring front-flip while carrying Donkey in the other hand.
Possessions: A wooden shack that contains a variety of things including earwax candles, several settings of dinnerware, and a table & chairs.
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