Horwath
Legend
Now, what bugs me the most about 5E is short rest in duration of 1hr.
They tried to balance out short and long rest class mechanics but in 95% of situation where you can afford 1hr rest you can manage 8hrs also.
This tips the balance in favor of per day mechanics.
In our current campaign(maybe DM is not pressing us with time enough), but we have on average less than half of one short rest per long rest. That is we use short rest every other or every third adventure day. And it should be 2 or 3 rest per long rest. They are simply to long to afford, and when you make an openening, you might aswell stretch it for 8hrs so everyone gets their recharge.
If they want to get away from 5 minute work day(5MWD) they should cut down short rest to 5-15 mins at most.
15mins can be afforded even in a long battles where front lines are rotated. 1hr is impossible.
One thing 4E got right was encounter powers on 5 min rest recharge. Wrong was that EVERYONE had them, in SAME number on a given level.
Maybe have 5 min short rest but limit it to 2× per day?
They tried to balance out short and long rest class mechanics but in 95% of situation where you can afford 1hr rest you can manage 8hrs also.
This tips the balance in favor of per day mechanics.
In our current campaign(maybe DM is not pressing us with time enough), but we have on average less than half of one short rest per long rest. That is we use short rest every other or every third adventure day. And it should be 2 or 3 rest per long rest. They are simply to long to afford, and when you make an openening, you might aswell stretch it for 8hrs so everyone gets their recharge.
If they want to get away from 5 minute work day(5MWD) they should cut down short rest to 5-15 mins at most.
15mins can be afforded even in a long battles where front lines are rotated. 1hr is impossible.
One thing 4E got right was encounter powers on 5 min rest recharge. Wrong was that EVERYONE had them, in SAME number on a given level.
Maybe have 5 min short rest but limit it to 2× per day?