EDIT: I intended this question to be about your personal preferences, but I guess I phrased in in such a way that indicated I was asking about what the game's default design should be. That's a totally valid discussion, just not the one I was intending to have.
This is a simple question with a lot of complex possible responses, so I decided to not do a poll.
The question is: should D&D be hard? That is, is D&D better when the chances of success are slimmer, when encounters and puzzles are more difficult, when a bad die roll or a poor decision can end lives, adventures or whole campaigns?
If your tabletop D&D campaign had a video game style difficulty slider, what would you set it at? Why?
And how do different kinds of "hard" interact?
This is a simple question with a lot of complex possible responses, so I decided to not do a poll.
The question is: should D&D be hard? That is, is D&D better when the chances of success are slimmer, when encounters and puzzles are more difficult, when a bad die roll or a poor decision can end lives, adventures or whole campaigns?
If your tabletop D&D campaign had a video game style difficulty slider, what would you set it at? Why?
And how do different kinds of "hard" interact?
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