ForceUser
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Would it break the game if I placed clerical healing spells on an exalted sorcerer's list of spells from which to choose? The adventuring group of which the exalted sorcerer is a part suffers from a complete lack of divine magic--the closest thing they have to a party healer is an artificer with a wand of cure light wounds. Conversely, the group likes crunchy dungeons and PCs tend to die. Obviously, if I let things alone, natural selection will run its course and someone will no doubt roll a healer. It occured to me, though, that healing spells would fit thematically with the PC in question. If I allowed such, however, would that be unfair to a guy in one of my other groups who's running a cleric/wizard/mystic theurge? I ask because consistency of rulings across groups is important to me.
EDIT: Continuing my train of thought...consistency of rulings is important to me because if I let the exalted sorcerer's player do it, I should allow the mytic theurge's player to do it. But wouldn't I, if in doing so, be effectively rendering redundant the reason for taking the MT class in the first place? I guess that's part two of my internal dialogue. Part one is more straightforward--would allowing sorcerers to heal make them overpowered?
EDIT: Continuing my train of thought...consistency of rulings is important to me because if I let the exalted sorcerer's player do it, I should allow the mytic theurge's player to do it. But wouldn't I, if in doing so, be effectively rendering redundant the reason for taking the MT class in the first place? I guess that's part two of my internal dialogue. Part one is more straightforward--would allowing sorcerers to heal make them overpowered?
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