Huntsman57
First Post
Coming from 2E and 3.5, when I first saw the concept of short rests my knee jerk reaction was "hell no!" I have, however, warmed up to the overall concept of the heroes having the opportunity to take a short respite to patch themselves up. Of course, certain classes depend heavily on short rests and would be quite handicapped without them. I can't help but feel, however, that the amount of hit points that can be recovered during the day through short resting is a bit much IMO. I also like the idea that the PCs are just patching themselves up. Without natural healing or magic, I feel that a short rest shouldn't have the capability to return their hit points to mx.
My thoughts on this is that a short rest should only be possible once per day, and should recover 50% of the missing hit points, rounded down. Thus if a character with 100 hit points short rested with 39 hit points remaining, the act of short resting would gain him 30 hit points, bring his total back up to 69. Magical healing, if available, could of course bring him back the rest of the way to max.
Long resting would pretty much work as short rests do. For each day of inactivity you continue to regain 50% of the remaining missing hit points. Long resting like this can eventually bring us back to max hit points.
Like it? Hate it?
My thoughts on this is that a short rest should only be possible once per day, and should recover 50% of the missing hit points, rounded down. Thus if a character with 100 hit points short rested with 39 hit points remaining, the act of short resting would gain him 30 hit points, bring his total back up to 69. Magical healing, if available, could of course bring him back the rest of the way to max.
Long resting would pretty much work as short rests do. For each day of inactivity you continue to regain 50% of the remaining missing hit points. Long resting like this can eventually bring us back to max hit points.
Like it? Hate it?