Reaper Steve
Explorer
So, the thread about a Paladin having to engage an opponent in the same turn that he issues a divine challenge got me thinking about a Paladin making ranged attacks.
I do like the idea of a Paladin making a ranged attack at an opponent he couldn't otherwise engage. (the attack doesn't have to hit for the DC to stay in effect!)But this appears to be costly in action allotment...
The KotS Dragonborn Paladin carries a longsword and a heavy shield. He can't carry anything in the hand holding the heavy shield.
Let's say he marks a nonadjacent enemy and elects to throw a javelin at it. As I see it, there is only one combo of actions (not counting using action points) that will allow him to throw the javelin:
Minor action = divine challenge
Free action = drop sword
Move action (traded for minor) to draw a javelin
Standard action to make a ranged attack.
Thoughts?
Does that change if he carries a light shield? The rules state he can carry something in the shield hand, but it's certainly not ready to be used as the javelin is not an off-hand weapon. Would you rule that switching the javelin to his sword hand is:
A) a minor action (in line with drawing a weapon), or
B) a free action (since switching hands is clearly not as difficult as loading a crossbow, which is a minor action)?
The implication is that if switching hands is a free action, then the Paladin could use his minor action to sheate the sword rather than being required to use a free action to drop it.
I think Quick Draw would solve part of the problem:
Minor to DC
Move (traded for minor) to sheate the sword
Standard to draw and attack with the javelin
So, where am I really going with this? How about a Dwarf Paladin with Dwarven Weapon Training carrying a Battleaxe or Warhammer in one hand and a Handaxe or Throwing Hammer in the other?
-- He's immediately prepped for a melee or ranged attack, either with +2 damage.
-- After he throws the small one, he can freely use the big one's 'versatile' for another +1
-- He's just a minor action away from having another handaxe/throwing hammer in hand (or the Quick Draw feat will let him have it free as part of the attack! And he could still move.)
But is it worth it? I'd have to give up a shield or a two-handed weapon. It certainly seems like fun to me!
(And I thought I was going to make a Dragonborn Warlord...)
I do like the idea of a Paladin making a ranged attack at an opponent he couldn't otherwise engage. (the attack doesn't have to hit for the DC to stay in effect!)But this appears to be costly in action allotment...
The KotS Dragonborn Paladin carries a longsword and a heavy shield. He can't carry anything in the hand holding the heavy shield.
Let's say he marks a nonadjacent enemy and elects to throw a javelin at it. As I see it, there is only one combo of actions (not counting using action points) that will allow him to throw the javelin:
Minor action = divine challenge
Free action = drop sword
Move action (traded for minor) to draw a javelin
Standard action to make a ranged attack.
Thoughts?
Does that change if he carries a light shield? The rules state he can carry something in the shield hand, but it's certainly not ready to be used as the javelin is not an off-hand weapon. Would you rule that switching the javelin to his sword hand is:
A) a minor action (in line with drawing a weapon), or
B) a free action (since switching hands is clearly not as difficult as loading a crossbow, which is a minor action)?
The implication is that if switching hands is a free action, then the Paladin could use his minor action to sheate the sword rather than being required to use a free action to drop it.
I think Quick Draw would solve part of the problem:
Minor to DC
Move (traded for minor) to sheate the sword
Standard to draw and attack with the javelin
So, where am I really going with this? How about a Dwarf Paladin with Dwarven Weapon Training carrying a Battleaxe or Warhammer in one hand and a Handaxe or Throwing Hammer in the other?
-- He's immediately prepped for a melee or ranged attack, either with +2 damage.
-- After he throws the small one, he can freely use the big one's 'versatile' for another +1
-- He's just a minor action away from having another handaxe/throwing hammer in hand (or the Quick Draw feat will let him have it free as part of the attack! And he could still move.)
But is it worth it? I'd have to give up a shield or a two-handed weapon. It certainly seems like fun to me!
(And I thought I was going to make a Dragonborn Warlord...)