Nebulous
Legend
I've been thinking about running this as a future alternative to 5e. 2024 just doesn't perk my interest, it is not sufficiently different than what I've already run for 10+ years now. I never ran Shadow of the Demon Lord but always heard good things about the system, and the Weird Wizard character creation system is frankly superior (IMO) and more nuanced than 5th edition. You can create about anything you can imagine, but it does it elegantly without added complication. It even drops rolling Initiative by incorporating a fairly intuitive reaction system. Spells are also very different than 5e, bundled into thematic groups that just make sense.
What doesn't quite make sense to me are the hit points. I get that you have a damage pool counted up and then a Heath pool ticked down to "dead", and Damage returns after a night's rest like in 5e, but Health is slower and represents more sufficient wounds. It seems though - unless I am misunderstanding - that an unconscious character lies there with full Health until if and when it gets knocked to zero. This would mean an enemy would have to keep attacking a prone character. At low level your Health is low so this is less of an issue, but at mid to high level, your pool of Health is much higher, and enemies would have to literally stand over you multiple rounds while attacking your prone body to whittle your life to zero.
To those who have run the game, is this how it works or am I misunderstanding? Does it play better than it reads?
In our practice fight someone turned into a wolf at 1st level, and the wolf's Health alone was 30 points, not even including however much Damage it could have taken. It seems like default WW really doesn't want characters to die and goes out of its way to ensure this.
What doesn't quite make sense to me are the hit points. I get that you have a damage pool counted up and then a Heath pool ticked down to "dead", and Damage returns after a night's rest like in 5e, but Health is slower and represents more sufficient wounds. It seems though - unless I am misunderstanding - that an unconscious character lies there with full Health until if and when it gets knocked to zero. This would mean an enemy would have to keep attacking a prone character. At low level your Health is low so this is less of an issue, but at mid to high level, your pool of Health is much higher, and enemies would have to literally stand over you multiple rounds while attacking your prone body to whittle your life to zero.
To those who have run the game, is this how it works or am I misunderstanding? Does it play better than it reads?
In our practice fight someone turned into a wolf at 1st level, and the wolf's Health alone was 30 points, not even including however much Damage it could have taken. It seems like default WW really doesn't want characters to die and goes out of its way to ensure this.