Seeking a Pirate Adventure

ptolemy18

First Post
Hello everyone,

Does anyone have any good recommendations for a sea-based adventure that I could use as the basis for a "pirates" micro-campaign? I'm planning to run a D&D3.0/3.5 pirates game for some RPG newbies and I was going to use the old Fighting Fantasy Gamebook "Seas of Blood" as a basic outline for the plot, but that is very specifically an Ancient World Mediterranean Pirates setting, and I was wondering if I could find an adventure which takes place in a Caribbean-style Pirates setting instead.

What I'd like is an adventure which has opportunities for lots of shipboard action and perhaps robbingships and visiting islands and general pirate-y stuff. I have "Skull and Bones", which is awesome and which I'll be using for rules stuff, but doesn't have any actual adventures. I have "Freeport: City of Adventure" and the first Freeport module, which are also good, but are more city-based... I'm looking for some adventures which actually take place on the water and on islands. I have "Stormwrack", which has some good encounter maps which I'll probably use. I have the "Seafarer's Handbook," which, frankly, I haven't found very useful. And I have "Maiden Voyage", which has good shipboard maps, but since it's more of a horror-themed adventure where the party is just minding their own business and is attacked by undead, it isn't exactly what I'm looking for.

So obviously I already have lots of general pirate/aquatic resources and I'm just being picky. ;) But if anyone has any suggestions for published adventures which involve a pirate party, or which I could convert into a pirate game, I'd love to hear about it!

Many thanks,

Jason
 

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Several of the Savage Tide Adventure Path modules in recent issues of dungeon have a pirate theme. They could make good source material.
 

Hi,

I ran a pirates campaign (see sig) using The Governor's Prize series of adventures in Buccaneers & Bokor. B&B is a reasonably priced PDF magazine supporting Skull & Bones and pirate games in general. You can buy cheaper bundles of the collected issues from RPG Now and I think every issue (or nearly every issue) contains an adventure. The Governor's Prize starts in #4 and runs to issue #7 (although the last part appeared hastily written and needed quite a bit of work on my part.

Cheers


Richard
 

ptolemy18 said:
I have "Skull and Bones", which is awesome and which I'll be using for rules stuff, but doesn't have any actual adventures.

There is one...

Chapter XV: Welcome to the Account, a Sample Adventure for Skull & Bones... page 174.

Also read through Chapter XIV: Islands of the Caribbean. There's suggested plot hooks for each of the Islands.

ptolemy18 said:
But if anyone has any suggestions for published adventures which involve a pirate party, or which I could convert into a pirate game, I'd love to hear about it!

Island of the Damned is a free downloadable adventure for Skull & Bones. Read a review (with spoilers).

Wizards has a few adventures in their archive that would work well for pirate games, including Wreck Ashore, Shoals of Intrigue and The Sea Witch.
 


I agree with Blarg. I started to write a response earlier but my 3 year old got ahold of the computer.

The Sea Wyvern's Wake is thus far the most "piratey" flavored in Savage Tide. The first two were more of urban adventures, though the second one did have a small journey via ship.
 



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