As written, Second Wind lets Fighters bypass the hit dice limitation on self healing and effectively regenerate every hour. I'm using the Slow Healing DMG option so that doesn't work for me. IMC I'm changing it to:
"Second Wind
On your turn, you can use a bonus action to regain hit points equal to 1d10 + your
fighter level. Once you use this feature, you must finish a short or long rest (and have taken damage from combat etc - not self-inflicted) before you can use it again."
"Second Wind
On your turn, you can use a bonus action to regain hit points equal to 1d10 + your
fighter level. Once you use this feature, you must finish a short or long rest (and have taken damage from combat etc - not self-inflicted) before you can use it again."