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Seastars with high AC - 5e idea?
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<blockquote data-quote="Cleon" data-source="post: 8649506" data-attributes="member: 57383"><p>Hold on, I just realized a bigger problem:</p><p></p><p>The <em><strong>Shed Arms</strong></em> ability should be a <strong>Special Trait</strong> not a <strong>Reaction</strong>.</p><p></p><p>In 5E, a creature can only make ONE reaction per round. So if, say, five Hill Giants each grabbed an arm of a Giant Ophiuroid and made a wish as they simultaneously pulled, the brittle star could only lost one arm no matter how the rolls went.</p><p></p><p>The Shed Arms was inspired by the <strong><em>Loathsome Limbs</em></strong> optional ability of a <strong>Troll</strong> in the Monster Manual, which isn't a Reaction, as indicated by its text starting "Some trolls have the following <span style="color: red"><strong>trait</strong></span>."</p><p></p><p>It's only the "deliberately tearing its own arm off" that counts as a Reaction, which is presumably where our confusion came from?</p><p></p><p>I can see several solutions:</p><p></p><p><strong><span style="font-size: 22px">Option 1</span></strong></p><p>Make the whole <em><strong>Shed Arms</strong></em> an optional trait like the aforementioned Loathsome Limbs. That has the advantage of simplicity for DMs who don't want to bother with it. That'd involve changing it from:</p><p></p><p style="margin-left: 20px"><span style="font-size: 22px">Reactions</span></p> <p style="margin-left: 20px"><em><strong>Shed Arms.</strong></em> Whenever the giant brittle star takes at least 8 damage at one time from an attack that required a Melee or Ranged Attack roll, or if the brittle star is grappled by a creature that is Large size and/or possesses a Strength of 18 or higher, roll a d6 to determine what happens.</p><p></p><p>To:</p><p></p><p style="margin-left: 20px"><strong><span style="font-size: 18px">V</span>ARIANT<span style="font-size: 18px">: B</span>RITTLE<span style="font-size: 18px"> L</span>IMBS</strong></p> <p style="margin-left: 20px">Some giant brittle stars have the following trait.</p> <p style="margin-left: 20px"> <em><strong>Shed Arms.</strong></em> Whenever the giant brittle star takes at least 8 damage at one time from an attack that required a Melee or Ranged Attack roll, or if the brittle star is grappled by a creature that is Large size and/or possesses a Strength of 18 or higher, roll a d6 to determine what happens.</p><p></p><p><strong><span style="font-size: 22px">Option 2</span></strong></p><p>Keep it non-optional but move it to Special Traits. That'd involve moving the <strong><em>Shed Arms</em></strong> upwards so it's between <strong><em>Regrowth</em></strong> and <strong><em>Water Breathing</em></strong> and changing it from:</p><p></p><p style="margin-left: 20px">In addition, if a giant brittle star is threatened or attacked by a creature larger than itself, or its hit points are reduced to 20 of fewer, it can choose to deliberately tear off one of its own arms as a reaction (see <em>Auto Dismemberment</em>). This automatically severs an arm.</p><p></p><p>To:</p><p></p><p style="margin-left: 20px">In addition, a giant brittle star can choose to deliberately tear off one of its own arms as a reaction (see <em>Auto Dismemberment</em>).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 22px">Reactions</span></p> <p style="margin-left: 20px"><em><strong>Auto Dismemberment.</strong></em> A giant brittle star can automatically sever an arm (see <em>Shed Arms</em>) as a reaction in order to escape a dangerous situation. For example, if the ophiuroid is being attacked by a creature larger than itself or has its hit points reduced to 20 of fewer.</p><p></p><p>Of the two, I'm leaning towards using <strong>Option 1</strong> for the giant brittle star and <strong>Option 2</strong> for the land star.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8649506, member: 57383"] Hold on, I just realized a bigger problem: The [I][B]Shed Arms[/B][/I] ability should be a [B]Special Trait[/B] not a [B]Reaction[/B]. In 5E, a creature can only make ONE reaction per round. So if, say, five Hill Giants each grabbed an arm of a Giant Ophiuroid and made a wish as they simultaneously pulled, the brittle star could only lost one arm no matter how the rolls went. The Shed Arms was inspired by the [B][I]Loathsome Limbs[/I][/B] optional ability of a [B]Troll[/B] in the Monster Manual, which isn't a Reaction, as indicated by its text starting "Some trolls have the following [COLOR=red][B]trait[/B][/COLOR]." It's only the "deliberately tearing its own arm off" that counts as a Reaction, which is presumably where our confusion came from? I can see several solutions: [B][SIZE=6]Option 1[/SIZE][/B] Make the whole [I][B]Shed Arms[/B][/I] an optional trait like the aforementioned Loathsome Limbs. That has the advantage of simplicity for DMs who don't want to bother with it. That'd involve changing it from: [INDENT][SIZE=6]Reactions[/SIZE][/INDENT] [INDENT][I][B]Shed Arms.[/B][/I] Whenever the giant brittle star takes at least 8 damage at one time from an attack that required a Melee or Ranged Attack roll, or if the brittle star is grappled by a creature that is Large size and/or possesses a Strength of 18 or higher, roll a d6 to determine what happens.[/INDENT] To: [INDENT][B][SIZE=5]V[/SIZE]ARIANT[SIZE=5]: B[/SIZE]RITTLE[SIZE=5] L[/SIZE]IMBS[/B][/INDENT] [INDENT]Some giant brittle stars have the following trait.[/INDENT] [INDENT] [I][B]Shed Arms.[/B][/I] Whenever the giant brittle star takes at least 8 damage at one time from an attack that required a Melee or Ranged Attack roll, or if the brittle star is grappled by a creature that is Large size and/or possesses a Strength of 18 or higher, roll a d6 to determine what happens.[/INDENT] [B][SIZE=6]Option 2[/SIZE][/B] Keep it non-optional but move it to Special Traits. That'd involve moving the [B][I]Shed Arms[/I][/B] upwards so it's between [B][I]Regrowth[/I][/B] and [B][I]Water Breathing[/I][/B] and changing it from: [INDENT]In addition, if a giant brittle star is threatened or attacked by a creature larger than itself, or its hit points are reduced to 20 of fewer, it can choose to deliberately tear off one of its own arms as a reaction (see [I]Auto Dismemberment[/I]). This automatically severs an arm.[/INDENT] To: [INDENT]In addition, a giant brittle star can choose to deliberately tear off one of its own arms as a reaction (see [I]Auto Dismemberment[/I]).[/INDENT] [INDENT][/INDENT] [INDENT][SIZE=6]Reactions[/SIZE][/INDENT] [INDENT][I][B]Auto Dismemberment.[/B][/I] A giant brittle star can automatically sever an arm (see [I]Shed Arms[/I]) as a reaction in order to escape a dangerous situation. For example, if the ophiuroid is being attacked by a creature larger than itself or has its hit points reduced to 20 of fewer.[/INDENT] Of the two, I'm leaning towards using [B]Option 1[/B] for the giant brittle star and [B]Option 2[/B] for the land star. [/QUOTE]
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