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Seastars with high AC - 5e idea?
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<blockquote data-quote="Cleon" data-source="post: 8643974" data-attributes="member: 57383"><p><strong><span style="font-size: 18px">V</span>ARIANT<span style="font-size: 18px">: L</span>AND<span style="font-size: 18px"> S</span>TAR<span style="font-size: 18px"> (W</span>ALKING<span style="font-size: 18px"> B</span>RITTLE<span style="font-size: 18px"> S</span>TAR)</strong></p><p>This mutant version of the giant brittle star has adapted to a terrestrial existence. These six-armed brittlestars can live on any land with a warm or tropical climate, from mangrove swamps to deserts. A land star can survive in cold climates but becomes so sluggish it would have trouble defending itself against a warm-blooded opponent. It cannot survive being frozen. A walking brittle star has an earthy coloration that matches the soil of its environment. If moved to different terrain, it changes color to match over one to three months.</p><p> A land star's limbs are specially adapted for walking and edged with stout flattened spikes. Their gait resembles an insect's – two "tripods" of legs that step forward alternatively – but like all brittle stars, a land star's radial symmetry allows it to walk in any direction with equal facility.</p><p> Landstars are sequential hermaphrodites: that is, under certain conditions they can switch from male to female or vice versa, but they cannot be both sexes at the same time. Their eggs and larvae cannot breathe air so they must spawn in water, so many walking giant brittlestars populations exist around a lake, river, oasis or marsh where they spawn (which obviously requires at least one land stars of each sex). However, they do not need water or a mate to reproduce.</p><p> The rare species of brittlestar with six arms, including the land star, can multiply by fission, splitting their disc-shaped body down the middle to produce two new animals. Land stars that live in dry terrain use this method rather than spawning to sustain their numbers. A land star with the three arms on one side of its body shorter than the other side is probably a youngster produced by fission that has not fully regrown the body half that separated to become its twin sibling.</p><p> A land star has the following traits.</p><p> <em><strong>Amphibious.</strong></em> The land star can breathe air and water (this trait replaces the <em><strong>Water Breathing</strong></em> of the standard giant brittle star).</p><p> <em><strong>Walker.</strong></em> The land star has <strong>Speed</strong> 30 ft., climb 30 ft., swim 20 ft.</p><p> <em><strong>Six-Armed.</strong></em> A giant brittle star with six limbs instead of five does not gain any extra attacks, but its <em><strong>Shed Arms</strong></em> is triggered by 7 damage or higher and losing arms results in the following speed reduction:</p><p> A six-armed giant brittle star's speed is lowered by 5 ft. if it loses one or two arms and halved if it loses three or four. If it loses five arms its speed becomes 5 feet and if it loses all six it has a speed of 0 feet.</p><p> <em><strong>Fission.</strong></em> During their reproductive season, a six-armed brittle star can split in half to become two new brittle stars, this process is fairly slow and does not inconvenience the creature. For a land star, fission takes ## to ## days (##d##). The two new land stars each have 21 (2d10+10) hit points and three arms. As they gain new arms with their <em>Regrowth</em> ability, their hit points slowly increase to 42 (5d10 + 15) hit points when they develop six full length arms and completely regenerated body-disc. It usually takes at least three months (6d10+60 days) for a split half to grow into a whole six-armed giant brittlestar.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8643974, member: 57383"] [B][SIZE=5]V[/SIZE]ARIANT[SIZE=5]: L[/SIZE]AND[SIZE=5] S[/SIZE]TAR[SIZE=5] (W[/SIZE]ALKING[SIZE=5] B[/SIZE]RITTLE[SIZE=5] S[/SIZE]TAR)[/B] This mutant version of the giant brittle star has adapted to a terrestrial existence. These six-armed brittlestars can live on any land with a warm or tropical climate, from mangrove swamps to deserts. A land star can survive in cold climates but becomes so sluggish it would have trouble defending itself against a warm-blooded opponent. It cannot survive being frozen. A walking brittle star has an earthy coloration that matches the soil of its environment. If moved to different terrain, it changes color to match over one to three months. A land star's limbs are specially adapted for walking and edged with stout flattened spikes. Their gait resembles an insect's – two "tripods" of legs that step forward alternatively – but like all brittle stars, a land star's radial symmetry allows it to walk in any direction with equal facility. Landstars are sequential hermaphrodites: that is, under certain conditions they can switch from male to female or vice versa, but they cannot be both sexes at the same time. Their eggs and larvae cannot breathe air so they must spawn in water, so many walking giant brittlestars populations exist around a lake, river, oasis or marsh where they spawn (which obviously requires at least one land stars of each sex). However, they do not need water or a mate to reproduce. The rare species of brittlestar with six arms, including the land star, can multiply by fission, splitting their disc-shaped body down the middle to produce two new animals. Land stars that live in dry terrain use this method rather than spawning to sustain their numbers. A land star with the three arms on one side of its body shorter than the other side is probably a youngster produced by fission that has not fully regrown the body half that separated to become its twin sibling. A land star has the following traits. [I][B]Amphibious.[/B][/I] The land star can breathe air and water (this trait replaces the [I][B]Water Breathing[/B][/I] of the standard giant brittle star). [I][B]Walker.[/B][/I] The land star has [B]Speed[/B] 30 ft., climb 30 ft., swim 20 ft. [I][B]Six-Armed.[/B][/I] A giant brittle star with six limbs instead of five does not gain any extra attacks, but its [I][B]Shed Arms[/B][/I] is triggered by 7 damage or higher and losing arms results in the following speed reduction: A six-armed giant brittle star's speed is lowered by 5 ft. if it loses one or two arms and halved if it loses three or four. If it loses five arms its speed becomes 5 feet and if it loses all six it has a speed of 0 feet. [I][B]Fission.[/B][/I] During their reproductive season, a six-armed brittle star can split in half to become two new brittle stars, this process is fairly slow and does not inconvenience the creature. For a land star, fission takes ## to ## days (##d##). The two new land stars each have 21 (2d10+10) hit points and three arms. As they gain new arms with their [I]Regrowth[/I] ability, their hit points slowly increase to 42 (5d10 + 15) hit points when they develop six full length arms and completely regenerated body-disc. It usually takes at least three months (6d10+60 days) for a split half to grow into a whole six-armed giant brittlestar. [/QUOTE]
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