I have played in a campaign that was largely wrecked because of 3.0 Scry/Teleport/Mindblank wars, and have watched the strain of the interaction of these three spells strongly influence others.
While 3.5 makes Scry offer a Will Save to its Target, the Scry/Teleport combo is still very potent, and very much a characteristic of high level campaigns. With high level PCs come high level enemies, especially those pesky organizational enemies that never quite go away.
With the high level campaigns that I have either seen, discussed, or personally played in, it is difficult to have these three spells run as printed in the PH. If someone wants to start a <Fixing PH Spells: Effective Houserules> or similiar thread to offer their house rules, then go right ahead. What I would like to discuss is how DMs have dealt with the interaction of Scry/Teleport/Mindblank using the rules as given with PH spells and standard magic items.
While 3.5 makes Scry offer a Will Save to its Target, the Scry/Teleport combo is still very potent, and very much a characteristic of high level campaigns. With high level PCs come high level enemies, especially those pesky organizational enemies that never quite go away.
With the high level campaigns that I have either seen, discussed, or personally played in, it is difficult to have these three spells run as printed in the PH. If someone wants to start a <Fixing PH Spells: Effective Houserules> or similiar thread to offer their house rules, then go right ahead. What I would like to discuss is how DMs have dealt with the interaction of Scry/Teleport/Mindblank using the rules as given with PH spells and standard magic items.