SARDIOR and rust dragons

BOZ

Creature Cataloguer
more refugees from the old message boards! :)
first off is Sardior! he is not well known, but he is the gem dragon's equivalent to Tiamat and Bahamut! respect him!

second is the rust dragon, an oddity from the plane of Acheron. i do beleive i converted him at the request of gish makai. please forgive me that the tables are wack.
 

log in or register to remove this ad

SARDIOR!

SARDIOR, THE RUBY DRAGON
Colossal Dragon
Hit Dice: 51d12+663 (994 hp)
Initiative: +4 (Improved Initiative)
Speed: 50 ft, fly 200 ft (poor)
AC: 52 (-8 size, +60 natural)
Attacks: Bite +61 melee, 2 claws +56 melee
Damage: Bite 5d8+20, claw 1d10+10
Face/Reach: 15 ft by 50 ft/15 ft
Special Attacks: Breath weapons, frightful presence, spells, psionics
Special Qualities: Scent, damage reduction 25/+4, immunities, see invisibility, keen senses, water breathing, SR 30, PR 30
Saves: Fort +40, Ref +27, Will +37
Abilities: Str 51, Dex 10, Con 37, Int 32, Wis 31, Cha 32
Skills: Alchemy +44, Animal Empathy +44, Appraise +58, Bluff +58, Concentration +64, Diplomacy +48, Disguise +38, Escape Artist +37, Gather Information +48, Heal +37, Intimidate +58, Knowledge (arcana) +38, Knowledge (dragonkind) +38, Knowledge (history) +38, Knowledge (the planes) +38, Knowledge (religion) +38, Listen +57, Scry +58, Search +58, Sense Motive +57, Spellcraft +58, Spot +57, Wilderness Lore +37
Feats: 13 Alertness, Blind-Fight, Combat Casting, Expertise, Fly-By Attack, Hover, Improved Critical (bite), Improved Disarm, Improved Initiative, Maximize Power (psionic), Power Attack, Snatch, Wingover
Challenge Rating: 25 (uh huh, right)
Alignment: Always neutral

Breath Weapons (Su): Sardior has two breath weapons which he can employ twice per day each. The first one is a cone of keening sonic energy. In addition to making a Reflex saving throw against sonic damage, creatures must succeed at a Fortituded save or be deafened for 4d6 rounds.
His other breath weapon is a cone of brilliant light. Targets who fail their saving throw against the damage are also blinded for 3d4 rounds. All saving throws against these breath weapons are at DC 47.
Frightful Presence (Ex): Sardior can unsettle foes with his mere presence. The power takes effect automatically whenever Sardior attacks, charges, or flies overhead. Creatures within a radius of 460 feet are subject to the effect if they have 50 or fewer Hit Dice.
An affected creature can resist the effects by making a Will save (DC 45). A successful saving throw makes a creature immune to Sardior’s frightful presence for one day. Creatures with 4 Hit Dice or fewer become panicked for 4d6 rounds if they fail their saving throws. Creatures with 5 or more Hit Dice become shaken for 4d6 rounds if they fail their saving throws. Gem dragons (as well as both Tiamat and Bahamut) ignore the effect of Sardior’s frightful presence.
Spells: Sardior is a 20th-level sorcerer and a 20th-level druid. In his natural form, Sardior can cast his spells with but a word.
Psionics: Instead of spell-like abilities, Sardior is a 20th-level psion with access to all psionic attack/defense forms and powers. He can use one psionic power per round.
Immunities (Ex): Sardior is immune to acid, cold, electricity, fire, poison, sleep, and paralysis effects. He ignores the effects of spells and spell-like abilities of 5th level or lower, just as if the spellcaster had failed to overcome Sardior’s spell resistance.
See Invisibility (Ex): Sardior has the extraordinary ability to see invisible creatures. This works like the see invisibility spell with a range of 1,600 feet. This ability is always active.
Keen Senses (Ex): Sardior sees four times as well as a human in low light conditions and twice as well in normal light. He also has darkvision to a range of 1,600 feet.
Water Breathing (Ex): This ability allows Sardior to breathe underwater indefinitely. He can freely use his breath weapons, spells, psionics, and other abilities while submerged.
Possessions:

Sardior, the Ruby Dragon, is the supreme lord of gem dragons, and a contemporary to both Bahamut and Tiamat. He appears as an enormous ruddy dragon with scales similar to other gem dragons. His features are handsome and graceful, displaying a friendliness and openness that comes from his soul. He is also known as the Prince of Neutral Dragons.
Sardior dwells in a magical castle that roams the skies above the Outlands, though he often likes to bring it to the Material Plane and hide it in the shadow of the earth. From there it looks like a reddish star, making unusual patterns in the night sky. Sardior is known for loving nothing more than good conversation and getting a chance to exercise his unparalleled storytelling abilities.
Sardior has a court of five thanes, one for each type of gem dragon. Each of these mighty thanes is a huge, ancient great wyrm. Sardior and his thanes are typically homebodies, but he will occasionally venture out with some of them, and even more rarely one or more of them will roam without him. These thanes are Hrodel (a female Crystal), Tithonnas (male Topaz), Smargad (male Emerald), Charisma (female Sapphire), and Aleithilthos (male Amethyst). The thanes are all 20th level psions and each have access to two different modes of psionic attack and defense. Each one also has psionic powers which it can use at will, as follows: Hrodel (empathy and invisibility); Tithonnas (clairaudience/clairvoyance, sensitivity to psychic impressions); Smargad (domination, suggestion, teleport); Charisma (body adjustment, detect thoughts, suspend life, etherealness); Aleithilthos (aura sight, energy conversion, object reading, dimension slide).

Sardior and the gem dragons first appeared in Dragon Magazine #37 (1980, Arthur W. Collins).


*********

Original text from Dragon 37:

SARDIOR, THE RUBY DRAGON
Finally, we come to the Ruby Dragon. This is not a breed of dragon, but a unique individual. Sardior the Ruby Dragon is the Prince of Neutral Dragons. He dwells in a magical castle that roams the night sky, high up in the atmosphere. He keeps his castle moving so that it is always in earth’s shadow. Often, when Sardior’s castle is sighted, sages think they are seeing a reddish star making unusual conjunctions with other stars in the night sky.
Sardior keeps a court of 5 thanes, one each of the various breeds of neutral dragons. Their names are: Hrodel (a female Crystal dragon), psionic disciplines of Empathy and Invisibility; Tithonnas (male Topaz dragon), disciplines of Clairaudience, Clairvoyance, and Sensitivity to Psychic Impressions; Smargad (male Emerald dragon), disciplines of Domination, Hypnosis, and Teleportation; Charsima (female Sapphire dragon), disciplines of Cell Adjustment, ESP, Suspend Animation, and Etherealness; and Aleithilithos (male Amethyst dragon), disciplines of Detection of Good/Evil, Detection of Magic, Object Reading, Energy Control, and Dimension Walk. Occasionally (10%), one of these dragons will roam the earth without Sardior and the other thanes. If encountered, the thane may reward beings that find favor with it, usually in the form of gems, but sometimes in the granting of a boon.
All of Sardior’s thanes are huge, ancient dragons. It must be remembered, of course, that Sardior and company are a stay-at-home lot, not given much to interfering with others’ businesses. All the Neutral dragons honor Sardior, but being what they are, his sovereignty does not much affect their daily lives of treasure-mongering. All are agreed. however, that Sardior is the most brilliant conversationalist and raconteur of all dragons.
Sardior has two breath weapons which he can employ twice per day each: a shriek (like an Amethyst dragon) or a dazzling cloud (like a Crystal dragon). He has a ruddy appearance, but his handsome features and general grace ensure that only a very inexperienced dragon-hunter would mistake him for a red dragon.
 

RUST DRAGON
Dragon (Water)
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 13; mature adult 14; old 17; very old 19; ancient 21; wyrm 22; great wyrm 23
Treasure: None
Alignment: Always lawful neutral (evil tendencies)
Advancement: Wyrmling 4-5 HD (Medium-Size); very young 7-8 HD (Large); young 10-11 HD (Huge); juvenile 13-14 HD (Huge); young adult 16-17 HD (Gargantuan); adult 19-20 HD (Gargantuan); mature adult 22-23 HD (Gargantuan); old 25-26 HD (Colossal); very old 28-29 HD (Colossal); ancient 31-32 HD (Colossal); wyrm 34-35 HD (Colossal); great wyrm 37+ HD (Colossal)

Rust dragons are planar dragons that inhabit the cubes of Acheron. They look similar to normal dragons, although they have certain subtle insectoid features. The rust dragons, or “rusties,” have wings like butterflies, antennae, and teeth that are actually jagged parts of the dragon’s exoskeleton. Though it looks like one of the metallic dragons, its skin it pitted and looks corroded, with orange, brown, and rust red splotches.
Rust dragons are nomadic loners, fighting each other in non-lethal combat for dominance when two or more are forced to live in the same region. They do not keep a hoard of gems or money, but they do tend to collect metal and magic, which they eat. Achaierai sometimes find hatchling rusties and raise them as pets, using the dragons to make tunnels in the cubes of Avalas.
There is some speculation that rust dragons are actually mature forms of rust monsters. The fact that these dragons have characteristics of insects helps to support this theory. As this theory goes, the rare rust monster that lives to old age finds a portal to the layer of Avalas on Acheron, where it builds a cocoon in an isolated tunnel. After gorging on metal for a year, it then spins a cocoon in which it hibernates for three years and then emerges as a hatchling rust dragon. This is as good a guess as to the origin of rusties as any theory.
Rust dragons speak Infernal, though they mostly don’t talk at all.

COMBAT
Rust dragons are significantly less intelligent than most other types of dragons, and as such are unlikely to have developed any sort of tactical ability. They have all the combat abilities of normal dragons, and use them mostly on instinct. They do not, however, use any sort of spells or spell-like abilities, and they gain no special abilities as they age.
Breath Weapon: Like metallic dragons, rust dragons have two types of breath weapons. The first one is a line of acid. The second weapon is a cone-spray of reddish-brown oxidants that instantly rusts any metal materials it touches. Anything metal in it must make a saving throw or disintegrate into a cloud of rusty brown dust.

Rust Dragons by Age:
Attack Fort Ref Will Breath Fear
Age Size Hit Dice (hp) AC Bonus Save Save Save Weapon (DC) DC SR
Wyrmling M 3d12+6 (25) 16 (+6 natural) +5 +5 +3 +2 2d6 (13) --- ---
Very young L 6d12+12 (51) 18 (-1 size, +9 natural) +7 +7 +5 +4 4d6 (15) --- ---
Young H 9d12+18 (76) 20 (-2 size, +12 natural) +11 +9 +6 +5 6d6 (17) --- ---
Juvenile H 12d12+36 (96) 23 (-2 size, +15 natural) +15 +11 +8 +8 8d6 (19) --- ---
Young adult G 15d12+60 (157) 24 (-4 size, +18 natural) +17 +13 +9 +9 10d6 (21) 22 14
Adult G 18d12+90 (207) 27 (-4 size, +21 natural) +21 +16 +11 +11 12d6 (24) 24 16
Mature adult G 21d12+126 (262) 30 (-4 size, +24 natural) +25 +18 +12 +13 14d6 (26) 26 18
Old C 24d12+144 (300) 29 (-8 size, +27 natural) +26 +20 +14 +15 16d6 (28) 28 20
Very old C 27d12+189 (364) 32 (-8 size, +30 natural) +30 +22 +15 +17 18d6 (30) 30 22
Ancient C 30d12+240 (435) 35 (-8 size, +33 natural) +34 +24 +17 +19 20d6 (32) 32 24
Wyrm C 33d12+264 (478) 38 (-8 size, +36 natural) +38 +26 +18 +21 22d6 (34) 34 26
Great wyrm C 36d12+324 (558) 41 (-8 size, +39 natural) +42 +29 +20 +23 24d6 (37) 36 28

Rust Dragon Abilities by Age:

Age Speed Str Dex Con Int Wis Cha
Wyrmling 40 ft, fly 60 ft (average), burrow 30 ft 15 10 14 4 8 6
Very young 40 ft, fly 60 ft (average), burrow 30 ft 17 10 14 4 8 6
Young 40 ft, fly 80 ft (average), burrow 30 ft 19 10 16 4 8 8
Juvenile 40 ft, fly 80 ft (average), burrow 30 ft 21 10 16 6 10 8
Young adult 40 ft, fly 80 ft (average), burrow 30 ft 23 10 18 6 10 10
Adult 40 ft, fly 80 ft (average), burrow 30 ft 25 10 20 6 10 10
Mature adult 40 ft, fly 80 ft (average), burrow 30 ft 27 10 22 8 12 12
Old 40 ft, fly 120 ft (poor), burrow 30 ft 31 10 22 8 12 12
Very old 40 ft, fly 120 ft (poor), burrow 30 ft 33 10 24 8 14 14
Ancient 40 ft, fly 120 ft (poor), burrow 30 ft 35 10 24 10 14 14
Wyrm 40 ft, fly 120 ft (poor), burrow 30 ft 37 10 26 10 16 16
Great wyrm 40 ft, fly 120 ft (poor), burrow 30 ft 39 10 28 12 16 16
*Can also cast cleric spells and those from the Good, Protection, Strength, and War domains as arcane spells.

The rust dragon first appeared in the Planes of Law boxed set.
 


I agree, wholeheartedly.

Boz: Any chance of doing a conversion of Chronepsis? He has got to be the only medium-sized draconic diety...
 
Last edited:

i'm strongly considering doing diety conversions, based on what i see in the DDG. don't know if scott would want me posting 'em here or not, but they will go somewhere. :)
 

Cool. By the way, when I'm not DMing, I usually play Exodore Praxis, a human rogue who is a descendant of a Half-human/half-dragon (sapphire) paladin, and who is a devout worshipper of Chronepsis.
 

Boz -

I followed the link to here from the Necro boads. Thanks for the link - Sardior was always one of my favories, too!
 


I really, really, really need as much information as possible about Chronepsis/alternatly a complete conversion to 3E of the smallest of the dragon gods... please?
 

Trending content

Remove ads

Top