I am reworking and trying to simplify a set of sanity rules for my Nexus d20 system. I personally never really liked the Call of Cthulhu rpg systems for sanity but they seem to be the foundation of most other sanity systems I've seen. I was also reading a very good article that was talking about how clunky and distracting the mechanics of sanity checks are. Even fear checks have their problems because they pull you out of the story to roll to see how your character reacts to things. It takes the control away from your character and makes it behave randomly no matter how you have established your character up to this point.
On the other hand most players won't pay much attention to something that has no consequence to them in game terms.
I don't want the game to fall into the problem that CoC has of people that don't want to read anything or do anything for fear of loosing sanity.
I would like to have a system that is more supportive of the players reacting in a realistic way instead of punishing them and taking their initiative and creativity away.
Any ideas?
On the other hand most players won't pay much attention to something that has no consequence to them in game terms.
I don't want the game to fall into the problem that CoC has of people that don't want to read anything or do anything for fear of loosing sanity.
I would like to have a system that is more supportive of the players reacting in a realistic way instead of punishing them and taking their initiative and creativity away.
Any ideas?