Draft...WIP.
Runecaster
You gain the ability to create temporary and semi-permanent runes:
Runecaster
You gain the ability to create temporary and semi-permanent runes:
- Glyph of Warding and Symbol are added to your spell list and gain the ritual tag for you (casting time 10 minutes plus 1 minute per level of spell added to glyph).
- One use spell items may be created by inscribing an item with a rune. Use the magic item creation guidelines in the DMG, with the base cost being equal to one half of a permanent items value, either by rarity or spell level. Use this reduced cost to calculate crafting time for the rune item. You determine how the item is triggered, and may relay that info to whomever you give a rune object to. You may have a number of rune items equal to "xxxxxx" in existance at any one time. Creating any over this limit causes the oldest item to lose its power.
- Runes may reduce the cost of creating permanent magical items. See your DM for recipes and details.