Voadam said:
Avalanche's Ragnarok! has a rune system that is flavorful but very weak with a +2 stat buff about the top of the high powered list. Normally it is restricted to Norse Gods but I would allow it easily with a simple feat, I don't think anybody would really bother though.
Avalanche's
Viking Age is hit or miss as far as rules crunch goes. Flavorwise, it is very top notch as long as you are looking for something that mimics the historical context of the Futhark runes. It duplicates much of the Rune effects from
Ragnarok, but
Viking Age goes much further. In addition to the runecasting, there is a Runecraft skill [Trained only], which allows characters with ranks in it to attempt something of omen reading.
Importantly in the Viking Age runecasting system, there is a 20-level class that is dedicated to Runecasting. Called a "Vitki", this viking runecaster is even more burly than the cleric; cleric BAB, d8 hit dice, 4+Int skill points, 15 class skills, proficient in simple and martial weapons, proficient in light armor and shields. So with the Vitki being the only class capable of runecasting with the Futhark runes, the reduced power of effect of this runesystem is appropriate.
There is also a flavorful blending of the core sorcerer and wizard in Viking Age, with the
magician class. This classes inscribes runes, by woodburning, in to his staff. The magician class then casts spells without having to prepare them. Unfortunately, lose the staff and the magician class loses ability to cast spell higher than 0-level. There is also the threat that destroying the staff results in an arcane explosive release, this alone is probably enough for few PC magician characters. Otherwise, the spell selection is chosen from the sorcerer/wizard spell list, with the wizard spells per day, and bonus metamagic feats at 10th, 15th and 20th levels. The magician is limited to inscribing 3 new spells per class level. Period.
Regards,
Eric Anondson