shilsen
Adventurer
I was discussing with my group the fact that using the D&D rules as written, it's very difficult to knock out enemies without first beating them down over time, and also that unconsciousness due to combat wounds occurs only in the very narrow space between -1 and -9 hit points. One of my players suggested the following house rules:
1) Surprise knockout attempt. If a target is surprised, and the damage dealt is nonlethal, the target needs to make a Fort save, with a DC of 10+ damage dealt. If they fail, they are knocked unconscious for 1 minute.
2) Knockout from combat damage. On massive damage and critical hits, the target is subject to a Fort save DC 15. If successful, half of the damage is nonlethal.
I was thinking of using these two, but using a DC of 15 + (damage dealt/5) for both. For the second, instead of massive damage, I might let it occur on sneak attacks and any blows which could kill you (and perhaps drop sneak attacks too).
How do you think using these rules would affect the game? Are there any major problems that you can see arising?
All comments/suggestions welcome.
1) Surprise knockout attempt. If a target is surprised, and the damage dealt is nonlethal, the target needs to make a Fort save, with a DC of 10+ damage dealt. If they fail, they are knocked unconscious for 1 minute.
2) Knockout from combat damage. On massive damage and critical hits, the target is subject to a Fort save DC 15. If successful, half of the damage is nonlethal.
I was thinking of using these two, but using a DC of 15 + (damage dealt/5) for both. For the second, instead of massive damage, I might let it occur on sneak attacks and any blows which could kill you (and perhaps drop sneak attacks too).
How do you think using these rules would affect the game? Are there any major problems that you can see arising?
All comments/suggestions welcome.