Emirikol
Adventurer
I've been messing with RPTools-Maptools freeware and wrote a couple simple macros to help my game along.
I like for attacks to show BOTH the attack and damage in the same roll (just like real tabletop). It SAVES TIME in both the real world and on the virtual tabletop.
For Example:
/say <b>Scimitar Attack <br>[d20+2] <br> and Damage if hit <br>[d8+2]
/say <b>ATTACK <br>[d20+ATTACKMOD] <br> and Damage if hit <br>[d8+DAMAGEMOD]
The bottom one allows you to modify as you go. It prompts you for the modifiers and then spits out the result. It's very quick and was pretty easy considering I know jack about computer programming
One thing that you want to do: NUMBER your ID's on the left. If you don't, it will list them alphabetically
I also set up the other most used macros: initiative, saves, and a skill check (mod on the fly).
Screenshots are attached.
Jay
I like for attacks to show BOTH the attack and damage in the same roll (just like real tabletop). It SAVES TIME in both the real world and on the virtual tabletop.
For Example:
/say <b>Scimitar Attack <br>[d20+2] <br> and Damage if hit <br>[d8+2]
/say <b>ATTACK <br>[d20+ATTACKMOD] <br> and Damage if hit <br>[d8+DAMAGEMOD]
The bottom one allows you to modify as you go. It prompts you for the modifiers and then spits out the result. It's very quick and was pretty easy considering I know jack about computer programming

One thing that you want to do: NUMBER your ID's on the left. If you don't, it will list them alphabetically

I also set up the other most used macros: initiative, saves, and a skill check (mod on the fly).
Screenshots are attached.
Jay
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