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RPG Evolution - The AI DM: Monster Maker Mischief
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<blockquote data-quote="FoolishFrost" data-source="post: 8999125" data-attributes="member: 24319"><p>This, is the final adventure: <a href="https://docs.google.com/document/d/1XfC0SWdbQfgSPglECWEuSksD6nGQ37O2ISuadyRgd3M/edit?usp=sharing" target="_blank">Whispers of a Twisted Tree</a></p><p>This, is the transscript: <a href="https://docs.google.com/document/d/1gzKPOqlHoP9BUZAXGcO7TonBpYkvKL8RpT2eBftIxZc/edit?usp=sharing" target="_blank">Whispers of a Twisted Tree GPT SOURCE</a></p><p></p><p> This ruleset I'm using is savage worlds, but that does not matter much, since the majority of the workload is dealing with plot, theme, character, and encounter makeup. Balancing is not even considered, as I will do so on the fly. As said before, GPT of any stripe is bad at math, meaning that relying on it for encounter balancing is a waste of time.</p><p></p><p>The final was rewritten in about a day's work, including making the transcript with GPT.</p><p></p><p>I actually advise getting a collection of NPCs and monsters setup to paste into GPTs output, and build the encounter balance yourself. </p><p></p><p>What GPT is REALLY good at is articulating your ideas into copy (a term for all that fluff text), and allowing you to edit into a final product for use in your games. I have used similar methods for new races, campaign worlds, thematic ideas for a campaign, places... It can do a lot of grunt work.</p><p></p><p>And yes, as a GM, RPG writer, and game designer... This scares the hell out of me. Not because it might replace me. But how easy it is to articulate my own creativity from just a few lines into an adventure. Makes me question the concepts of how creativity works. Existential stuff.</p></blockquote><p></p>
[QUOTE="FoolishFrost, post: 8999125, member: 24319"] This, is the final adventure: [URL="https://docs.google.com/document/d/1XfC0SWdbQfgSPglECWEuSksD6nGQ37O2ISuadyRgd3M/edit?usp=sharing"]Whispers of a Twisted Tree[/URL] This, is the transscript: [URL="https://docs.google.com/document/d/1gzKPOqlHoP9BUZAXGcO7TonBpYkvKL8RpT2eBftIxZc/edit?usp=sharing"]Whispers of a Twisted Tree GPT SOURCE[/URL] This ruleset I'm using is savage worlds, but that does not matter much, since the majority of the workload is dealing with plot, theme, character, and encounter makeup. Balancing is not even considered, as I will do so on the fly. As said before, GPT of any stripe is bad at math, meaning that relying on it for encounter balancing is a waste of time. The final was rewritten in about a day's work, including making the transcript with GPT. I actually advise getting a collection of NPCs and monsters setup to paste into GPTs output, and build the encounter balance yourself. What GPT is REALLY good at is articulating your ideas into copy (a term for all that fluff text), and allowing you to edit into a final product for use in your games. I have used similar methods for new races, campaign worlds, thematic ideas for a campaign, places... It can do a lot of grunt work. And yes, as a GM, RPG writer, and game designer... This scares the hell out of me. Not because it might replace me. But how easy it is to articulate my own creativity from just a few lines into an adventure. Makes me question the concepts of how creativity works. Existential stuff. [/QUOTE]
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