RPG Evolution: Inspiration from Edinburgh

I visited Edinburgh last year, and it's a fantasy city come to life.

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Edinburgh is the capital city of Scotland and the seat of the Scottish Government, the Scottish Parliament, the highest courts in Scotland, and the Palace of Holyroodhouse, the official residence of the British monarch in Scotland. It is a walled city that provides a stark contrast to similar fortified cities, like the white walls of Dubrovnik. Please Note: I have friends who live in Edinburgh and love this city, no disrespect is intended by discussing its past.

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Enemies at the Gates​

The fear of invasion was omnipresent, with enemies potentially arriving from any direction – the English to the south, and Vikings from the north. The city’s defenses included the Flodden Wall, built after a disastrous defeat at the Battle of Flodden (1513) when the Scottish feared English retaliation.

From the 15th century onwards, the city was formally contained within a series of defensive walls, with a number of gates in these walls to allow access to and from the city. In the 1750s, this half-mile long city had a population of around 50,000 people. There is still a "World's End Bar" that, for the residents, was literally the world's end as it was the last tavern before the gate (Netherbow Port) to the beyond. Access to and from the Port required a toll, even if you were a resident; and some folks simply couldn't pay, which meant they couldn't go further from their homes than the World's End.

Since the city couldn't expand outwards, it went upwards, with buildings as high as eleven stories, the forerunners of the modern-day skyscraper. These were dangerous affairs, and some collapsed.

In a fantasy campaign, the claustrophobic allure of a walled city with enemies lurking outside makes for a decidedly gothic setting. It can act as a trap as well, with the impoverished unable to leave simply because they can't afford it -- in times of plague, being trapped in such a city is a literal death trap.

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The City Underground​

One of Edinburgh's most fascinating aspects is its hidden city beneath the streets. Mary King’s Close is the most famous example of this underground labyrinth, where people lived and worked below the bustling city above. These claustrophobic and eerie tunnels were eventually sealed off, adding to the mythos of the city's mysterious underbelly.

Legend has it that these subterranean passages became ghostly haunts, with tales of plague victims and criminals locked away in the dark. In reality, these underground spaces were often where the poor and working-class citizens lived. We took a tour at night of these tunnels; the depth is something of an illusion, it's not really underground so much that the rest of the city is raised above it. But in any case, it's an intense experience. While we were there, one of the other tourists fainted after we passed through a room full of (wax) plague victims.

The idea of a hidden, parallel city lends itself to endless possibilities in a fantasy world, where this underworld might be home to thieves’ guilds, cults, or secret magical societies. And of course, if you want a city where dwarves toil below and fortify above, perhaps separated by social class, there's plenty of inspiration to be found.

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The Sword and the Stone​

Edinburgh Castle, perched upon Castle Rock, holds the Honours of Scotland: the Crown of Scotland, the Sceptre, and the Sword of State. It also contains the Stone of Destiny (Stone of Scone), a symbol of Scottish kingship. This ancient stone was used in the coronation ceremonies of Scottish kings for centuries, before it was taken to Westminster Abbey by Edward I of England. It was famously returned to Scotland in 1996, where it now rests alongside other treasures of the Scottish crown. Each of these items are highly symbolic -- we were there when the Honours of Scotland were presented to King Charles III in a ceremony held in St Giles' Cathedral.

It's not hard to see how a castle surrounded by a walled city with several artifacts might make for an inspirational fantasy setting, particularly during a royal transition where these artifacts are of extreme import (and thus vulnerable to theft or destruction by opposing forces).

By pulling together Edinburgh’s unique architectural, historical, and mythological traits, you can build a fantasy city that is both believable and compelling. Its walled defenses, underground world, and royal relics create a setting ripe with intrigue, danger, and magic.

Other Sources of Inspiration​

As I travel on vacation I do my best to document the experience and how I might use it as inspiration for my games. Here's where I've been so far:
 

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Michael Tresca

Michael Tresca


Great article in a really interesting series of articles. I might just add the closes/wynds for urban back-streets chases, a nearby island only accessible at low tide, a rival city on the other rainswept coast, hidden bars, extinct volcanoes, the Beltane fire festival, fickle weather and its location near where the prehistoric continents of Laurentia and Avalonia (actual names) collided...
 

The best games I've been a part of are the ones in which we moved away from traditional european pseudo-medieval settings and explored more diverse (and less played out) backdrops.

This series of articles is not my jam. I'm a bit worn out of constantly gazing at the same 3 or 4 navels.
 



So don't read them. 🤷
When I see something I have an objection against, I speak up rather than keeping quiet.

These kinds of articles shape the hobby and steer it towards places I (and many other) rather it not go.

I like having conversations about these issues and have a general distrust of people who look to sweep them under the rug.
 

When I see something I have an objection against, I speak up rather than keeping quiet.

These kinds of articles shape the hobby and steer it towards places I (and many other) rather it not go.

I like having conversations about these issues and have a general distrust of people who look to sweep them under the rug.
You are an easy ignore, thanks for showing me who you are :)
 

When I see something I have an objection against, I speak up rather than keeping quiet.

These kinds of articles shape the hobby and steer it towards places I (and many other) rather it not go.

I like having conversations about these issues and have a general distrust of people who look to sweep them under the rug.
It’s not an “issue”, it’s simply your preference, and you’re not bravely “speaking up”—you’re just threadcrapping on other peoples’ work like everybody else on the internet. You have a history of threadcrapping on this author’s articles, and two warnings for attacking columnists. Feel free to put your money where your mouth is and write your own articles; but you need to stop this. I hope that’s clear.
 

RPGs are a broad church and have room for everyone, including the mediterranean and celtic locations in this excellent series. I would love to read similar articles about other locations from around the world and I hope someone with that experience feels inspired to contribute to that - it would be really interesting to read.
 

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