RPG Archive: Lovecraft Country for CoC and D&D

Lovecraft.JPG

Cthulhu Monster Fog - Free photo on Pixabay

Our Towns​

A few years ago Chaosium put out a series of RPG supplements set in the haunted fictional towns of Lovecraft Country. The first three books included updated versions of H. P. Lovecraft's Arkham (PDF), H. P. Lovecraft's Dunwich (PDF), and H. P. Lovecraft's Kingsport all connected along an isolated road. These detailed town settings can still be used by enterprising GMs today, whether they run games uses Call of Cthulhu or Dungeons & Dragons.

While out of print, the supplements can be found used sometimes for under $50 each. The first three books in the series had dual stats for Call of Cthulhu 6E and Call of Cthulhu D20 and each one came with a town map and a short story by H.P Lovecraft. This combination of rule options, detailed setting information, and fiction presents many options for enterprising GMs.
  • H. P. Lovecraft's Arkham: This city would serve PCs well as a base of operations. It is filled with locations including the infamous Miskatonic University, NPCs, monsters, and has four adventures for PCs including one for brand new investigators. In addition to the city map, the book also has a newspaper prop handout.
  • H. P. Lovecraft's Dunwich: About sixty miles west of Arkham is the village of Dunwich and is home to the cursed Whateley family. Two adventures are included and the village is good for low level investigators, perhaps venturing forth from Arkham after a harrowing adventure or two.
  • H. P. Lovecraft's Kingsport: Only a couple of miles south of Arkham is haunted Kingsport. Two short stories and four adventures detail remnants of an ancient witch-cult, unspeakable crawling things beneath Central Hill, and terrors lurking in the fog off Jersey Reef, preying on both fishermen and unsuspecting tourists alike. Adventures support low level play as well.

Using These Setting Books​

  • Use with Call of Cthulhu 7E and Dungeons & Dragons 2024: These setting books still work with the newest version of Call of Cthulhu and Dungeons & Dragons. An updated version of Call of Cthulhu: Arkham is available, but without D20 rules. The advantage here is the GM has access to two in print sets of rules and can use the settings books for both. One way to introduce CoC to D&D players would be introducing them to Lovecraft Country, perhaps through a gate or Ravenloft like fog.
  • Use with Call of Cthulhu 6E and Call of Cthulhu D20: Another option is to run the settings with the original rulesets. Call of Cthulhu 6E is available used for less than $15 and Call of Cthulhu D20 can be bought used for around $40. CoC D20 leans heavily into a simplified D&D 3.5 vibe. Many of the adventures in the supplements are for low levels, so these towns are a great place to run a new campaign.
  • Use with Amazing Adventures: Amazing Adventures is a perfect modern ruleset to use with Lovecraft Country. Amazing Adventures is designed for modern adventures but is D20 based. The rules are usable with little conversion and picking up the Call of Cthulhu D20 rulebook provides a GM with more monsters and magic items to use as well.
  • Use with Other RPGs: I ran Lovecraft Country mixed with Stephen King’s Jerusalem’s Lot from Night Shift with Dungeons & Dragon 4E. It sounds weird, but with all the teleporting and push and pulling in 4E it really worked with time and space getting bent and moved and otherworldly horrors showing up to terrorize a group of colonies. You just need the setting material for inspiration. The maps and short stories really help as well to get a solid view of the setting and a feel for the expected style and tone of the campaign.

Watch Your Step!​

Lovecraft Country is a haunted place that is good to get to know. Like Middle-earth, the Hyborian Age, and Barsoom it informs and soaks into many RPG campaigns, whether horror based or not. The fact that Arkham is back in print again points to the longevity and usefulness of this setting. Just be careful which lane you turn down or what glen you wander into. You might wander farther than unexpected and find things man was not meant to find.

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Charles Dunwoody

Charles Dunwoody



Oh... Cool!

Never knew that there were official D20 supplements for CoCD20. CoC always interested me, but never expected to run it due to the rules. But recently bought the 7e starter set for Foundry VTT and that looks interesting! I wonder how well the CoCD20 stuff would adapt to D&D 2024...
You'll have hits points, ascending AC, and damage for monsters and items. I have no problem adapting it to Amazing Adventures (which is d20 based as well).
 


My understanding is that that it's not just Arkham (which just released and looks great) but all of those older Lovecraft Country books are going to get updated at some point by Chaosium. But yeah, the mechanics are probably the least important part of the books and the conversion is very minimal between anything from 6e and before to 7e.
I hope so. But it took years for just Arkham to appear. And the d20 stats are handy to have.
 

My understanding is that that it's not just Arkham (which just released and looks great) but all of those older Lovecraft Country books are going to get updated at some point by Chaosium.
Yes, Call of Cthulhu: Arkham is out, released in February 2024; the next title in the series will be Call of Cthulhu: Innsmouth. Late 2025 or early 2026 release.

 

I would like to see in d20 a sanity/madness system like one from Unknown Armies, relatively more realistic in my opinion. In CoC you see a pokemon and automatically loses sanity points.
 

I would like to see in d20 a sanity/madness system like one from Unknown Armies, relatively more realistic in my opinion. In CoC you see a pokemon and automatically loses sanity points.
To be fair... If you see a Pokemon in the 1920s there might be something seriously wrong with you... ;)
But it's a mechanic that the game is centered on, similarly in D&D where you get hit by a crossbow bolt and you just scratch off a couple of hitpoints and then do a 50 mile cross country hike back home...
 

I would like to see in d20 a sanity/madness system like one from Unknown Armies, relatively more realistic in my opinion. In CoC you see a pokemon and automatically loses sanity points.
I don't know the sanity system from UA. The sanity optional rules from the 2014 Dungeon Master's Guide are really simple and could work if you have a list of what causes a save. You'd get rid of the need for every monster to have sanity point loss and you could slowly unveil the list to the PCs as they learn what might make their characters lose their minds. It would be completely fiction based of course (the way hit points are) and isn't meant to mirror real world trauma or the resulting challenges. Not sure if that is how UA works or not.
 
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