D&D 5E Rolling up a random race and class

Sadrik

First Post
For a typical NPC adventurer or a particularly adventurous player I was thinking we could come up with a table of frequency for the PHB Classes and Races. I realize this can vary greatly based on campaign setting but for a typical game. Thoughts and opinions on this or if the numbers are off in any way. Also if someone feels good about adding in subraces and subclasses that would be great.

Classes
20 Fighter
20 Rogue
10 Cleric
10 Wizard
5 Barbarian
5 Bard
5 Druid
5 Monk
5 Paladin
5 Ranger
5 Sorcerer
5 Warlock

Races
50 Human
15 Dwarf
15 Elf
10 Halfling
3 Gnome
3 Half-elf
2 Half-orc
1 Dragonborn
1 Tiefling
 

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I would increase the chance for halflings and decrease for dwarves and elves for my campaign. I'll have to do my own table anyways, since some of my players like rolling random races and the Wilderlands of High Fantasy has quite a lot of races and sub-races, especially for humans.
 


I would increase the chance for halflings and decrease for dwarves and elves for my campaign. I'll have to do my own table anyways, since some of my players like rolling random races and the Wilderlands of High Fantasy has quite a lot of races and sub-races, especially for humans.

And see, the race table for my campaign would look like this:

Races
60 Human (various human cultures/sub-races here)
15 Dwarf
15 Elf
5 Half-elf
5 Half-orc
0 Dragonborn
0 Tiefling
-1,000,000 Halfling
-1,000,000 Gnome
 

Love the concept!

I think for my purposes, I'd vary the class tables a little for each race. For example, Dwarves would produce more Clerics and Fighters and less Rogues and Wizards than Elves would.

So...
60 Human
...​
15 Dwarf
30 Fighter​
10 Rogue​
20 Cleric​
05 Wizard​
...​
15 Elf
15 Fighter​
25 Rogue​
05 Cleric​
20 Wizard​
...​
And so on...
 

Love the concept!

I think for my purposes, I'd vary the class tables a little for each race. For example, Dwarves would produce more Clerics and Fighters and less Rogues and Wizards than Elves would.

So...
60 Human
...​
15 Dwarf
30 Fighter​
10 Rogue​
20 Cleric​
05 Wizard​
...​
15 Elf
15 Fighter​
25 Rogue​
05 Cleric​
20 Wizard​
...​
And so on...

Oh yeah I like that too!

For basic it might be
60 Human
  • 10 Cleric
  • 10 Fighter
  • 10 Rogue
  • 10 Wizard
  • 10 Cleric/Fighter
  • 10 Cleric/Rogue
  • 10 Cleric/Wizard
  • 10 Fighter/Rogue
  • 10 Fighter/Wizard
  • 10 Rogue/Wizard
15 Dwarf
  • 15 Cleric
  • 25 Fighter
  • 5 Rogue
  • 5 Wizard
  • 15 Cleric/Fighter
  • 10 Cleric/Rogue
  • 5 Cleric/Wizard
  • 10 Fighter/Rogue
  • 5 Fighter/Wizard
  • 5 Rogue/Wizard
15 Elf
  • 5 Cleric
  • 5 Fighter
  • 5 Rogue
  • 20 Wizard
  • 5 Cleric/Fighter
  • 5 Cleric/Rogue
  • 10 Cleric/Wizard
  • 10 Fighter/Rogue
  • 25 Fighter/Wizard
  • 10 Rogue/Wizard
10 Halfling
  • 10 Cleric
  • 5 Fighter
  • 25 Rogue
  • 5 Wizard
  • 10 Cleric/Fighter
  • 10 Cleric/Rogue
  • 5 Cleric/Wizard
  • 15 Fighter/Rogue
  • 5 Fighter/Wizard
  • 10 Rogue/Wizard
 

Did this once back in 2nd ed. It did not go well. Most were unhappy with their results. My gnome fighter lasted only two sessions.
 

Did this once back in 2nd ed. It did not go well. Most were unhappy with their results. My gnome fighter lasted only two sessions.
That's why I keep such things optional. Some of my players are "no risk, no fun" or like to roll for everything just because it's faster. Plus they got used to rolling up race and profession in my DCC campaign where we have 22 races.
 

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