D&D 5E Roll20

Reynard

aka Ian Eller
Supporter
Because time is becoming a priority, I am considering trying to learn to use Roll20 to run 5E. Unfortunately, a huge part of the charm of TRPGs for me is standing behind the screen (yes, I stand the whole time) and interacting with players face to face. How well does Roll20 emulate the "presence" aspect of playing and running the game? Is it easy to do stuff on the fly? Basically, can I run D&D on Roll20 basically the same way I run it in person?

There appears to be a million videos of people playing via Roll20, but most are excruciating to watch. Any suggestions on a really good (as in entertaining for observers) videos?

Also, what's the best way to try it out myself -- i.e. where do I go to find a "table" and give it a shot to get the best experience.

Thanks.
 

log in or register to remove this ad

IMXP, the short answer is no, it'll be different. Not worse or better, necessarily, but different.

For one, the "presence" thing isn't as possible. You can't "control a room." Your players could be in their own places, have distracting tabs open, eating or drinking or not wearing pants or...there's nothing in Roll20 that makes you look at someone face-to-face. You can use videochat, but webcams aren't any substitute for your own personal presence.

Also, Roll20, like any digital tabletop, benefits from ample prep time. If you're trying to do it on the fly, you might be spending a lot of time drawing and picking images, which isn't a great way to spend game time, IMO.

The edge that digital tabletops offer you in your D&D playing is that they make scheduling (which is the biggest bugaboo of most groups) a snap. I play my online game on Monday nights, and I wouldn't even try to play an in-person game then - I can just shut my computer down and go into the next room and sleep when the game is over, no commute required.

They aren't generally in and of themselves time-savers. Personally, I find a lot more time is needed in running one because I worry about things that, in an in-person game, I wouldn't sweat (things like maps and visual hand-outs become all the more important without the zeitgeist of other people around you). Some aspects of them can be pretty quick and automated, but Roll20, even though it's more user-friendly than Maptool, can still require a substantial learning curve to get the most out of it when DMing.

If saving time is your issue (vs. something like scheduling or getting a group in different locations together), Roll20 won't be a solution, it's still running a game, and it still needs prep, and it IMXP needs more prep than most in-person games to truly get the most out of it. What it DOES offer you is the most user-friendly digital tabletop, so if you're in the market for a digital tabletop to begin with, Roll20 is probably a solid choice.
 

If saving time is your issue (vs. something like scheduling or getting a group in different locations together), Roll20 won't be a solution, it's still running a game, and it still needs prep, and it IMXP needs more prep than most in-person games to truly get the most out of it. What it DOES offer you is the most user-friendly digital tabletop, so if you're in the market for a digital tabletop to begin with, Roll20 is probably a solid choice.

The long and short of it is that I don't have time to add a weekly or biweekly in-person 5E game but I really want to start running it regularly (I run it A LOT at any con I can get to), so it is more scheduling than free time. Between coaching baseball, taking classes, freelance writing, actual work and wanting to actually spend time with the wife, the only place to wedge in more gaming is a couple hours on some weeknight after 9. It's either that or drop my weekly Pathfinder game and as much as I don't care for PF compared to 5E, even as a player, those guys are my friends and I love playing whatever with them. (I think we could transition to 5E except we are in the middle of an AP that will take another year to finish and another guy refuses to play a new version of D&D).
 

The long and short of it is that I don't have time to add a weekly or biweekly in-person 5E game but I really want to start running it regularly (I run it A LOT at any con I can get to), so it is more scheduling than free time. Between coaching baseball, taking classes, freelance writing, actual work and wanting to actually spend time with the wife, the only place to wedge in more gaming is a couple hours on some weeknight after 9. It's either that or drop my weekly Pathfinder game and as much as I don't care for PF compared to 5E, even as a player, those guys are my friends and I love playing whatever with them. (I think we could transition to 5E except we are in the middle of an AP that will take another year to finish and another guy refuses to play a new version of D&D).

The biggest obstacle will probably be you getting the time to learn the ropes on Roll20. Fortunately, the basics aren't that bad, and there's a 5e "framework" that my group has been using that is pretty solid. Get a map and some monster tokens set up, and you should be able to proceed without much hassle. Spend that "game time" in the next, say, two weeks, setting up your first "adventure" for that campaign, and you'll have a good sense of what it'll take to keep ahead of your players. ;)
 

Just as a side-bar to your question: I run a 5E game over Skype using nothing but web-cams and the ability to share my second screen with the group (helpful for maps, encounter scribblings, that kind of thing). We do all dice rolling using physical dice and trust...a risky proposition, to be sure, if we hadn't known each-other for thirty years!

I have had complete and total success DM'ing theatre-of-the-mind style using the digital player maps available for Lost Mine, gradually uncovering the maps as the party goes. No Roll20 or any specific RPG tools required. We've all been pleasantly surprised by how well the game runs, and how close it actually gets to the table-top experience.

Admittedly, the face that we're all long-term friends changes the starting point significantly, but I guess the point I'm making is that Roll20 might not be necessary, if you consider it in any way an impediment to progress.
 

Because time is becoming a priority, I am considering trying to learn to use Roll20 to run 5E. Unfortunately, a huge part of the charm of TRPGs for me is standing behind the screen (yes, I stand the whole time) and interacting with players face to face. How well does Roll20 emulate the "presence" aspect of playing and running the game? Is it easy to do stuff on the fly? Basically, can I run D&D on Roll20 basically the same way I run it in person?

There appears to be a million videos of people playing via Roll20, but most are excruciating to watch. Any suggestions on a really good (as in entertaining for observers) videos?

Also, what's the best way to try it out myself -- i.e. where do I go to find a "table" and give it a shot to get the best experience.

Thanks.

Games on Roll20 can be as social as a group in person once you've put together a solid team of players. You're going to lose body language as a means of communication though so everyone's ability to listen and get their points across clearly is key to a successful group.

The pool of players is enormous and you'll want to do some screening and trial runs before you settle on who's going to be in a game. I recommend running one-shots with people, then making a short list of candidates for a continuous game. Once you've done that, invite them and do a Session Zero for a longer game. When you've created a campaign page, you can list it as "Looking for Players" and it will go up in a searchable database of games for which people will sign up. Augment that with a post on the Looking for Group forums and you'll more candidates than you can handle in short order.

It's pretty easy to do stuff on the fly in Roll20 though some preparation can really take the game experience up a notch. I create some visually interesting pages in my spare time, but this is a nice-to-have, not a need-to-have. Character sheets are right in the VTT so players can input their PCs and use the sheet to roll dice macros. This saves time compared to finding, rolling, picking that one die up off the floor, and adding it all together. If you're doing everything TotM, I find it's helpful to just google up some evocative imagery that will be relevant to the session and throw it up on a splash page of sorts, turn on fog of war, and reveal the images at the appropriate time. Character and monster tokens combined with some squares or circles from the draw tool, and some text will help with spatial stuff even if you don't go full grid.

I don't know of any good videos to recommend that I watch on the regular. (The only actual play podcast I listen and heartily to is Crit Juice and that doesn't use Roll20.) I run even my in-person games with Roll20 and in particular am running a text-only game currently to create actual play transcripts. The new Games Master in Residence at Roll20 is Adam Koebel of Dungeon World fame and I know he runs a few campaigns using Roll20, so try checking Youtube for that. My impression of most groups using Roll20 on Twitch or Youtube is that the VTT features aren't front and center, so I'm not sure you can learn much about using the interface there. I use a lot of the features in my text game, and I'm fine with lurkers if you want to check it out (Thursday nights at 9:30 pm Eastern).

Your best bet for experiencing a game is being vigilant on the Roll20 LFG listings and forums. Be patient and persistent in signing up for games, making the best case you can for yourself when doing so. You'll be in competition with many other people for the spot. Some DMs are okay with players just observing as well so if you get shut out of a game, ask if you can just observe. And much like groups in person, you'll find some that jive with your approach and others that will make you want to scream and many in between. So if doing this on the regular is going to be your thing, put some time into putting together a solid group to maximize your success.

Good luck!
 

I use Roll20 to run all of my games...a every other Sunday game, and a Monday night game (that Kamikaze Midget is a member of).

As a DM, I like the gametable a lot. It isn't like a face-to-face, though adding the webcam option can help (I never use the Roll20 webcam feature...I'm sure it's improved, but when I first started using Roll20, the webcam feature was buggy). On-the-fly is also not that easy to do...though it is doable. It's fairly easy to create monster/NPCs in the system, so you can create a small cache of encounters, spend some time pre-game looking for online maps and such, and then if you want to do a quick encounter on-the-fly, you can drop the map onto the gametable, drop your monsters/NPC's onto the map, and you're ready to go.

As a time-saver? I find it a little more time consuming than a typical tabletop campaign. You have to spend time drawing your maps and creating your monsters in advance to get the best experience out of the interface. Roll20 is possibly the most user friendly of the online gametables I've seen, but it still requires a bit of a learning curve (their online Wiki is well written and maintained). One thing I do find as a time saver is the journal feature; it's really quick and easy to create a quick handout to show the entire group at a moment's notice. I also use it to show and describe magic items to the group.

If you want to see how it works, it might help you to join in on a session or two and have someone show you the ropes. Most Roll20 DM's (myself included) have no issue letting you shadow on a session or two.

Since all of my friends live all over the country, and due to my son's health issues, I find this to be a more than adequate alternative to in-person sessions. I have nothing but praise for Roll20 and it's programmers, and I make sure to support the team. They do regular updates and spend a great deal of time listening to player input to improve their system. $50 a year is well worth it, IMHO, though there is a free to play option as well.
 

I've been running and playing games in Roll20 for close to two years now (and been a subscriber for a little over a year). While I'd rather play face-to-face, my old gaming group is scattered around the country (one of them was even in Taiwan for awhile, but has since moved back stateside) and even getting the people that are still local together can be problematic, at best. We typically use Google Hangouts for video chat, since it integrates with the Roll20 page, though we've had good luck with the native video chat, as well.

I agree with the others that say prep time is actually longer, since there's a temptation to make the most of the interface, especially since you are missing out on some of the intangible aspects of playing face-to-face.

Familiarizing yourself with the ropes of the interface and getting the necessary macros setup ahead of time is highly recommended before you start running games. There are built-in character sheets, but we started playing before it was an option, and prefer using our custom-built sheets and macros with the full sheet on a fillable PDF or Excel file for reference. Finding the right button to press for the roll you need on the built-in sheets can be a little difficult at times, IMO. (Though I'm sure folks who started off on them probably don't have that issue.)

Another thing that takes getting used to is that only one person can talk at a time, since side conversations are just as loud as conversations directly between the DM and players, which can make for a confusing mess. What our group has actually done is handle "flavor RP" via the text chat (side conversations between characters, reactions to things that are being said, or going on that don't require die rolls, etc) so as to not drown out the DM and whomever he's talking to.
 

yeah, it's worth saying that for our Monday game, we use Skype to voice-chat. Works pretty seamlessly, so I don't even really notice it, and it of course lets everyone babble at once (not always a good thing). Voice-chat ettiquette is A Thing with digital gaming, and you'll probably want folks with judicious use of the mute button. ;)
 

How well does Roll20 emulate the "presence" aspect of playing and running the game?
Not at all. We use Skype for our verbal communication, because it works better than the built in chat. You can still pick up a bit from verbal cues, but a BIG thing is for limited voices at a time. With my group, they worked very quickly to only have 1 person speak at once, and everyone is very quick to pass the speaking to someone else if they speak first (or say something more important). If more than 1 person attempts to speak at a time, it falls apart quickly, and you'll receive no verbal clues.

Is it easy to do stuff on the fly?
Yes and no. Roll20 can be used for stuff on the fly, but it becomes very boring visually, and you're not really taking advantage of the tool. You can do Theater of the Mind, so long as you provide plenty of relevant picture to look at (but that takes a level of preparation). If you run a grid, it takes much longer in the prep-work (making the maps in advance), but the set up is super short during the session (as you don't have to draw it). Basically, you shouldn't do entire sessions on the fly, but you can run scenes on the fly quite easily.

Basically, can I run D&D on Roll20 basically the same way I run it in person?
Nope. Note even close. Roll20 is a great tool, but it requires some modification in how you play. Mature players that work well together and a DM willing to do most of the work between sessions will get the best use of it. Otherwise, you might be better off playing IRL.

There appears to be a million videos of people playing via Roll20, but most are excruciating to watch. Any suggestions on a really good (as in entertaining for observers) videos?

Also, what's the best way to try it out myself -- i.e. where do I go to find a "table" and give it a shot to get the best experience.

Thanks.[/QUOTE]
 

Trending content

Remove ads

Top