(In Progress)
[sblock=Bran Ravenwood, Itinerant Mistrel]

[/sblock]
Name: Bran Ravenwood [sblock=aliases]
né Lander Brightwood
aka Mara Ravenwood, actress (Bran's 'sister')
aka Lord Jon Fingle
aka Ruben Hand, rake
aka Fel Astin-Manicot, master merchant
aka Gunter McGlast, artist
aka Sir Edvin Harrington III
aka Olga Harrington (Edvin's 'sister')
aka 'Dunny' Ned, beggar/village idiot
aka Mordechai the Magnificent, traveling magician[/sblock]
Sex: Male
Race: Human
Class/Level: Sorcerer (Dragon Mage)/1
Alignment: Chaotic Good
Size: Medium
Type (Subtype): Humanoid (human)
Init: +1
Senses: Normal
Passive Perception: 11
DEFENSE
AC 14 (13 natural +1 dex)
HP 9 (1d6 +2 con +1 draconic)
Saves: Constitution, Charisma
Special Defenses:
- Shield Spell. When Bran would be hit with an attack or magic missile, he can cast Shield as a reaction. Grants +5 AC until his next turn and immunity to magic missiles.
OFFENSE
Speed: 30ft
Melee (Dagger, finess, light, thrown 20/60) +3 ATK, 1D4+1 Piercing
Ranged (Light Crossbow, ammunition, range 80/320, loading, two-handed ) +3 ATK, 1d8+1 Piercing
Special Attacks:
Ranged Spell (Fire Bolt) +5 ATK, 1d10 Fire
Spell Attack: +5
Spell Saving Throw DC: 13
Cantrips Known: Fire Bolt (VS), Minor Illusion (SM), Prestidigitation (VS), Blade Ward (VS)
Spell Slots: (1st) 2
Spells Known: Shield (1st), Disguise Self (1st)
STATISTICS
Str 8 (-1),
Dex 12 (+1),
Con 14 (+2),
Int 14 (+2),
Wis 12 (+1),
Cha 16 (+3)
Traits: I'm a hopeless romantic
Ideal: Creativity. The world is in need of new ideas and bold action.
Bond: I am in love with another man's wife (see flaw). I also have a mysterious past and ancestry that may come back to haunt me (see The real story), and strong ties to the theater.
Flaw: I once satirized a noble who still wants my head. It was a mistake I will likely repeat.
Skills (Proficient in bold, marked with @)
Mod Attribute Name of Skill
+3 @ (dex) Acrobatics
+1 O (wis) Animal Handling
+2 O (int) Arcana
-1 O (str) Athletics
+5 @ (cha) Deception
+2 O (int) History
+3 @ (wis) Insight
+3 O (cha) Intimidation
+2 O (int) Investigation
+1 O (wis) Medicine
+2 O (int) Nature
+1 O (wis) Perception
+5 @ (cha) Performance
+5 @ (cha) Persuasion
+2 O (int) Religion
+1 O (dex) Sleight of Hand
+1 O (dex) Stealth
+1 O (wis) Survival
Languages: Common, elvish, draconic*
(*Bran does not know that this is the language of dragons, or even what it's called. The strange words and symbols just appeared in his head one day, and have tormented his dreams ever since.)
Racial Abilities: Human
Ability Score Increase: +1 to Charisma, +1 to Constitution
Bonus Skill Proficiency: Deception
Bonus Feat: Actor. Skilled at mimcry and dramatics, Bran gains the following benefits:
- Increase Charisma score by 1, to a maximum of 20.
- Advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass himself off as a different person.
- He can mimic the speech of another person or the sounds made by other creatures. He must have heard the person speaking, or heard the creatures make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by his Charisma (Deception) check allows the listener to determine that the effect is faked.
Background Abilities: Entertainer (Actor)
Skill Proficiencies: Acrobatics, Performance
Tool Proficiencies: Disguise kit, Lute
Equipment: Lute, favor, costume, belt pouch w/ 15 gp
Feature: By Popular Demand. Bran can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, he receives free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as he performs each night. In addition, his performance makes him something of a local figure. When strangers recognize him in a town where he has performed, they typically take a liking to him.
Class Features: Sorcerer
Armor Proficiencies: None
Weapon Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows
Tool Proficiencies: none
Skill Proficiencies: Insight, Persuasion
Saving Throws: Constitution, Charisma
Equipment: light crossbow w/ 20 bolts, component pouch, explorer's pack, 2 daggers
Feature: Spellcasting (Charisma)
Feature: Sorcerous Origin (Draconic Bloodline)
Origin Feature: Dragon Ancestry (Gold). Bran can read, speak and write Draconic. Additionally, whenever he makes a Charisma check when interacting with dragons, his proficiency bonus is doubled if it applies to the check.
Origin Feature: Draconic Resilience. As magic flows through Bran's body, it causes physical traits of his gold dragon ancestors to emerge. At 1st level, his hit point maximum increases by 1 and increases by 1 again whenever he gains a level in this class. Additionally, parts of his skin are covered by a thin sheen of dragon-like scales. When he isn't wearing armor, his AC equals 13 + his Dexterity modifier.
Combat Gear:
Daggers (x 4) [4 lbs]
Light Crossbow [5 lbs]
Crossbow bolts (x 80) [6 lbs]
Other Gear:
Traveler's clothes [4 lbs]
costume [4 lbs]
lute [2 lbs]
belt pouch [1 lb]
50' hempen rope [10 lbs]
component pouch [2 lbs]
backpack [5 lbs]
bedroll [7 lbs]
blanket []
tent []
hooded lantern []
oil, flasks (x3) []
candles (x12) []
mess kit [1 lb]
tinderbox [1 lb]
torches (x 10) [10 lbs]
rations, per day (x 10) [20 lbs]
waterskins (x3), full [15 lbs]
healer's kits (x2) []
healing potion []
Money: 15 gp [~.5 lbs]
Weight Carried: 96.5 lbs
Carrying Capacity: 120 lbs
Push/Drag/Lift: 240 lbs
Physical Appearance:
At 6 feet, Bran is relatively tall, but knows how to stand and walk to look much shorter (or even taller). At 190 pounds he's lean, but not skinny or fat. His face is like a thousand other faces you'll see on the street. His features are somewhat androgynous - with the right clothes and makeup he can easily pass for female. His skin is fair, and parts of it are covered in a thin sheen of golden scales (though he is careful to cover up any visible areas with makeup). His hair is black and short. His eyes are a watery shade of blue with gold flecks.
Quote:
"I'm a lover, not a fighter. Occasionally a spy. And a hopeless romantic. That's what got me kicked out of my last home town...well, that and my scathingly accurate imitation of Lord Armiger, that old windbag. To bad he had to walk in right in the middle of the best part. Oops! Though the look on his face
was priceless... Anyway, if he ever catches me, he'll have my head. Good thing I'm hard to catch. Still, best to keep moving. Now, his wife, on the other hand, was
much more appreciative of my talents.
She can catch me anytime she wants! Ah, Tessa...I will never forget my first love. Why did you have to marry that dolt Armiger, anyway? Was the wealth and status really so important to you?"
- Bran Ravenwood, musings
[sblock=The real story]'Bran Ravenwood' was born Lander Brightwood. He grew up in the theater, surrounded by actors, makeup, costumes, props and adoring audiences. He learned from the best, and it shows. That's also where he got his attitudes about love and romance. His parents were both actors, and loved life in the theater.
He always knew he was different, and that was driven home when fine golden scales started to appear on parts of his skin shortly after his 10th birthday. His parents did not seem particularly surprised by this, and taught him how to keep them hidden with clothing and makeup. They warned him to never reveal this feature to anybody, lest he be viewed with fear and hatred. When he started 'hearing' odd words and sounds and 'seeing' strange symbols in his head a few years later, he kept it to himself.
It was about that time that he also discovered - the hard way - that his parents were not all they seemed, either. Apparently, acting was just a cover for their real profession - espionage. His head throbbing from trying to suppress the words and voices in his head, he sought out a quiet corner of the theater to find some peace. Instead, he accidently stumbled into a clandestine meeting between his parents and their 'handler'.
His parents faced a difficult choice - have their only child taken away from them to be raised by strangers, or bring him fully into their life of intrigue. They chose the latter, and for the next several years Lander was trained in espionage and sent on occasional missions to gather information. In the course of these missions he developed and nurtured several alternate identities and became quite good at assuming them. His parents told him repeatedly that the missions were vital to the security of the realm, and he didn't have much choice but to trust them...but there was always that little hint of doubt in the back of his mind, wondering if he was doing the right thing.
Then one day everything changed. His 'handler' contacted him directly for a mission, something he had never done before (his parents had always acted as intermediaries). Lander was not at all comfortable with this new development, but had little choice but to complete the mission anyway. The mission was successful, but on his return he was ambushed while slipping down a dark alley - and that's when 'it' happened. A trio of thugs emerged from the shadows, menacing with their long knives and hard eyes, and he knew he was as good as dead. They closed on him, and in a panic he reached deep within himself and felt a wellspring of rage and raw power like he had never felt before. Not caring where it came from, he grabbed it and instinctively flung it at the thugs just as one of them sliced at him with his knife. The knife slashed through his jerkin but turned on the suddenly hardening scales on his chest, and a blast of flames burst right in his attacker's face, temporarily blinding him and catching his hair on fire. Frightened by this unexpected turn of events, all three thugs scattered, and Lander was able to slip away.
Lander carefully made his way back to the theater, only to receive another shock - the theater was engulfed in flames, and his parents had apparently died in the blaze. Convinced that his handler had set him up to get rid of him - just as he must have gotten rid of his parents in the fire - he changed his appearance to one he had not used before and immediately left town. Alert for possible tails, and constantly feeling eyes upon him, he went through several identities before settling on Bran Ravenwood, a moderately successful itinerant minstrel.
He's been travelling ever since, trying to put more distance between himself and anyone who might have once known Lander Brightwood or his parents (and from Lord Armiger, after that unfortunate incident involving his wife). Lander/Bran knows that one day he'll have to go back and try to get to the bottom of it - both to find out just
who his parents were in fact really working for, and where his strange gifts came from - but he's not ready to deal with that yet.
Over time he has learned to tap into and control his newfound power, shaping it into useful forms - mostly to enhance his performances and for self defense. He has also fully embraced his Bran persona, to the point that he's no longer sure where Bran starts and Lander stops. The Bran persona is much less inhibited than Lander ever was, allowing him to indulge in behavior that Lander would never have dared. For example, Lander is a hopeless romantic - in love with the idea of love, and always pulling for the underdog - but quite reserved with the ladies; whereas Bran is a shameless flirt when it suits him. Bran also has a real gift for satire - something Lander never truly indulged in.
Normally he keeps the Bran persona at the forefront, for fear that something of his true personality would be recognized and word of his whereabouts and continued freedom would get back to his handler. Occasionally the lines would blur, however - especially when his emotions got involved. The episode with Tessa is a prime example of that. What started as innocent flirtation at a tavern after a performance soon turned into a secret love affair. Unfortunately, Tessa was betrothed to Lord Armiger - a local noble with considerable wealth and power. Lander tried for weeks to convince Tessa to forget about Armiger and run away with him, but she was not enamored of the idea of trading wealth and position for life on the road, and refused. Despondent, he indulged a little to deeply in the cups and ended up standing on a table expounding on the most unflattering 'virtues' of Lord Armiger, complete with unnervingly accurate renditions of his speech and mannerisms. Unfortunately, Lord Armiger chose that night to visit the establishment and walked in at the worst possible moment. Only a few well-timed distractions, a quick costume change, and a lot of luck allowed him to escape with his life.[/sblock]