There's a lot of potential here, but some issues. First off, you don't get advantage from having an ally next to your enemy unless there is some sort of optional flanking rule in effect; the 5 foot rule is just that your attacks then qualify for sneak attack without needing advantage (as long as they have no disadvantage).
Also a lot of positioning based abilities specifically call for a creature, an allied creature, or you to be in X place or do X thing, and your echo is not you or a creature, it's an effect from an ability. Also keep in mind that it doesn't make attacks, you do.
Swashbuckler Rakish Audacity says you can "use your Sneak Attack against a creature if
you are within 5 feet of it, no other creatures are within 5 feet of
you, and you don't have disadvantage on the attack roll". Since your echo isn't you there is no luck here. Similarly melee Arcane Tricksters often like to make their attacks with the Booming Blade or Green Flame Blade cantrips, which don't work when the actual you is more than 5 feet away.
All that out of the way, wow, Echo Knight can be really damned great with a Rogue because attacking an enemy while
you are hidden gives you advantage on the attack. Your echo isn't you. So sit back in the shadows and let your echo do the work.
Now if your DM is a big rules stickler they will know that, technically, making an attack gives away your position, and strictly speaking it doesn't matter if you are visible or the attack actually comes from your direction they just know. But everyone who isn't a huge stick in the mud or fretful that you are getting too powerful an ability will note that this makes no damned sense at all; they know where I'm at because a ghostly image of me shot them from the other side of the room, come on. And even if you don't get a pass on attacks revealing your location, it's a lot easier to win the eternal argument with the DM whether the rogue has a place to hide mid-battle if they are basically hidden already and the enemy only ever knew where they were because of a strict interpretation of the rules. The only real problem is you will need your bonus action both to hide and resummon your echo everytime Mr. 1-Hit-Point bites the dust.
As for your spider trick, it doesn't work as well as you'd like, but it might still be a bit awesome. The trouble is that you have to use your action each turn to see through the spider's eyes. This means you can use it to see on the other side of a wall, and you can summon the echo there because that takes a bonus action, but you can't then take the attack action while still seeing the enemy, which means disadvantage, which cancels out the advantage from hiding, which may mean no sneak attack. But if there is an ally within 5 feet (including Mr. Spider then you can, indeed, make straight rolls with sneak attack from the next room). Another issue is that since you can't summon the echo through the spider's vision and attack with it the same turn (except once with your fighter action surge). Also they can step on the spider and end the fun.
Of course if you took three levels of warlock, pact of the chain, and the voice of the chain master invocation you can have a familiar that you see through at all times without an action, at which point you can totally live the dream of parking your familiar in the shadows, sitting 15 feet away in another room, and summoning and attacking with your echo every turn no matter how many times it gets killed.
The echo is also an awesome boon with the arcane trickster (or any spellcaster really) because it allows you to stay out of danger easier to avoid losing concentration. Particularly I am thinking of Shadow Blade, an insanely cool spell for spellcasting rogues whose only real problem is requiring concentration in melee. Yes I would indeed like to be 30 feet away please.
My initial reaction: The PC is hidden. The Echo is not. An attack emanating from the Hidden PC gains Advantage as normal.
Not attacks from the very visible Echo.
A fair ruling, not RAW though.
You make the attack, and you are hidden. There is no "emanating" rule. The attack you make simply originates from the echos space.
But, as I mentioned in that endless block of text above, if a player was being a jerk about "I'm hidden even though they can see my echo" then be a jerk about "attacking reveals you even though they can only see your echo". Juggling taking a hide bonus action with resummoning the echo should put a limit on how much they can cheese it.
I think the ability doesn't really line up with what we visualize. If an echo knight makes a ranged attack then it seems that the actual projectile must teleport from them to the echo before flying towards it's target. And nowhere does it say that the echo is mirroring your actions. It might be more like it is just a static image of you and weapons teleport out of it's belly.
My own approach would be that they got it on turns when they summoned the echo with a bonus action. A ghostly image suddenly appearing and attacking should throw you off your game, even if you are expecting it, unless they keep appearing in the exact same spot.