UltimaGabe
First Post
Hey, everyone. I've got a couple questions regarding two items in the DMG.
1. The Robe of Useful Items. The description states that it comes with several items already in it, and then there's a chart you roll on for the rest (and you get 4d4 of the items on this chart). If a player is making the item, do they have to roll to see what items they get? I mean, the chart idea is fine if you're finding it in a pile of loot or something, but if a character is making it, wouldn't they have the final say as to what goes into it or not? Or is that just some sort of unexplained sacred cow that causes the magic of item creation to necessitate randomness? Would there be a problem with allowing a PC to make it, with the maximum number of items (16), and letting them choose what they get? Because it just doesn't make sense otherwise. If the maker wasn't allowed to choose, then two mages could make the same robes, and come up with completely different results, some of which they may not even have the prerequisites for (such as the potion of cure serious wounds, or the scroll of a randomly chosen minor scroll). It just doesn't make sense for a wizard to make an item that he doesn't have the prerequisites for- thus, I think they should be able to choose what they want.
2. Also the Robe of Useful Items. Two of the items on the list are rather strange- namely, the open pit and the window. How exactly does that work? Does the wearer take off the pit patch, toss it to the ground, and cause a 10-foot opening in whatever floor he's standing on? What if there's another room below? Does it simply open up a hole to the room below? Or is the pit extradimensional? If that's the case, is there any risk in climbing down the hole while wearing a bag of holding? And can the pit be removed, or is it a permanent pit? Same problem with the window. Does it simply open up a hole in the wall? If so, I think that's a great and funny item, although it could easily be abused.
3. This one's about the Shrouds of Disintegration. Has anyone found any use for this? What's the point? I've looked at every possibility, and I can't find any reason anyone would want or use this item. Who came up with it? Why is it in the DMG? For those of you who don't know, the Shrouds of Disintegration are a one-use item that, when a body is placed inside and the command word is spoken, the body inside is turned to dust. And it's one-use. At first glance, this could be very powerful if you took that to mean that the body doesn't have to be dead beforehand, but then the problem arises that it's not exactly an easy or quick task to wrap a conscious person in burial shrouds without them objecting. And if the person isn't conscious, there are much easier ways to kill them than to wrap them in burial shrouds. It's just, I see some potential for it, but in every case where it would be useful, I can think of other things that would be much more useful and far less difficult to do. And considering it's one-use, it just sucks. Anyone ever use this item? Ever? Anyone know where it came from, and why it's in the DMG?
1. The Robe of Useful Items. The description states that it comes with several items already in it, and then there's a chart you roll on for the rest (and you get 4d4 of the items on this chart). If a player is making the item, do they have to roll to see what items they get? I mean, the chart idea is fine if you're finding it in a pile of loot or something, but if a character is making it, wouldn't they have the final say as to what goes into it or not? Or is that just some sort of unexplained sacred cow that causes the magic of item creation to necessitate randomness? Would there be a problem with allowing a PC to make it, with the maximum number of items (16), and letting them choose what they get? Because it just doesn't make sense otherwise. If the maker wasn't allowed to choose, then two mages could make the same robes, and come up with completely different results, some of which they may not even have the prerequisites for (such as the potion of cure serious wounds, or the scroll of a randomly chosen minor scroll). It just doesn't make sense for a wizard to make an item that he doesn't have the prerequisites for- thus, I think they should be able to choose what they want.
2. Also the Robe of Useful Items. Two of the items on the list are rather strange- namely, the open pit and the window. How exactly does that work? Does the wearer take off the pit patch, toss it to the ground, and cause a 10-foot opening in whatever floor he's standing on? What if there's another room below? Does it simply open up a hole to the room below? Or is the pit extradimensional? If that's the case, is there any risk in climbing down the hole while wearing a bag of holding? And can the pit be removed, or is it a permanent pit? Same problem with the window. Does it simply open up a hole in the wall? If so, I think that's a great and funny item, although it could easily be abused.
3. This one's about the Shrouds of Disintegration. Has anyone found any use for this? What's the point? I've looked at every possibility, and I can't find any reason anyone would want or use this item. Who came up with it? Why is it in the DMG? For those of you who don't know, the Shrouds of Disintegration are a one-use item that, when a body is placed inside and the command word is spoken, the body inside is turned to dust. And it's one-use. At first glance, this could be very powerful if you took that to mean that the body doesn't have to be dead beforehand, but then the problem arises that it's not exactly an easy or quick task to wrap a conscious person in burial shrouds without them objecting. And if the person isn't conscious, there are much easier ways to kill them than to wrap them in burial shrouds. It's just, I see some potential for it, but in every case where it would be useful, I can think of other things that would be much more useful and far less difficult to do. And considering it's one-use, it just sucks. Anyone ever use this item? Ever? Anyone know where it came from, and why it's in the DMG?