Well, just from the PHB and a couple other books, you would have the following spells as Rituals:
Level | Spell | School | Casting Time |
0 | Mending | Transmutation | 1 Minute |
1 | Snare | Abjuration | 1 Minute |
2 | Find Steed | Conjuration | 10 Minutes |
2 | Prayer of Healing | Evocation | 10 Minutes |
3 | Animate Dead | Necromancy | 1 Minute |
3 | Clairvoyance | Divination | 10 Minutes |
3 | Glyph of Warding | Abjuration | 1 Hour |
3 | Magic Circle | Abjuration | 1 Minute |
3 | Tiny Servant | Transmutation | 1 Minute |
4 | Conjure Minor Elementals | Conjuration | 1 Minute |
4 | Fabricate | Transmutation | 10 Minutes |
4 | Find Greater Steed | Conjuration | 10 Minutes |
4 | Hallucinatory Terrain | Illusion | 10 Minutes |
4 | Mordenkainen’s Private Sanctum | Abjuration | 10 Minutes |
5 | Awaken | Transmutation | 8 Hours |
5 | Conjure Elemental | Conjuration | 1 Minute |
5 | Creation | Illusion | 1 Minute |
5 | Dream | Illusion | 1 Minute |
5 | Geas | Enchantment | 1 Minute |
5 | Hallow | Evocation | 24 Hours |
5 | Infernal Calling | Conjuration | 1 Minute |
5 | Legend Lore | Divination | 10 Minutes |
5 | Planar Binding | Abjuration | 1 Hour |
5 | Raise Dead | Necromancy | 1 Hour |
5 | Reincarnate | Transmutation | 1 Hour |
5 | Scrying | Divination | 10 Minutes |
5 | Teleportation Circle | Conjuration | 1 Minute |
6 | Conjure Fey | Conjuration | 1 Minute |
6 | Contingency | Evocation | 10 Minutes |
6 | Create Homunculus | Transmutation | 1 Hour |
6 | Create Undead | Necromancy | 1 Minute |
6 | Druid Grove | Abjuration | 10 Minutes |
6 | Find the Path | Divination | 1 Minute |
6 | Guards and Wards | Abjuration | 10 Minutes |
6 | Heroes’ Feast | Conjuration | 10 Minutes |
6 | Magic Jar | Necromancy | 1 Minute |
6 | Planar Ally | Conjuration | 10 Minutes |
6 | Wind Walk | Transmutation | 1 Minute |
7 | Conjure Celestial | Conjuration | 1 Minute |
7 | Mirage Arcane | Illusion | 10 Minutes |
7 | Mordenkainen’s Magnificent Mansion | Conjuration | 1 Minute |
7 | Regenerate | Transmutation | 1 Minute |
7 | Resurrection | Necromancy | 1 Hour |
7 | Simulacrum | Illusion | 12 Hours |
7 | Symbol | Abjuration | 1 Minute |
7 | Temple of the Gods | Conjuration | 1 Hour |
8 | Antipathy/Sympathy | Enchantment | 1 Hour |
8 | Clone | Necromancy | 1 Hour |
8 | Control Weather | Transmutation | 10 Minutes |
8 | Mighty Fortress | Conjuration | 1 Minute |
8 | Tsunami | Conjuration | 1 Minute |
9 | Astral Projection | Necromancy | 1 Hour |
9 | Foresight | Divination | 1 Minute |
9 | Imprisonment | Abjuration | 1 Minute |
9 | True Resurrection | Necromancy | 1 Hour |
As you can see, these are mostly level 5 and greater. Many of these spells don't have the ritual tag because of the power they have and the impact they can have on the game even when they cost a spell slot to cast.
Make ritual casting of things like raise dead and various divination spells possible. Not to save casters slots, but to allow non-casters with the ritual caster feat access to more useful spells. To my mind, making more spells available to non-casters helps with utility and ever so fractionally with the LFQW problem. Also solves the cleric’s dead, how do we raise the cleric problem. You could then give everyone ritual caster for free and emulate a high magic setting even easier. But that’s just madness.
Look at the list above there aren't many divination spells IMO.
shrug (at least at lower levels at all)
Many (about 40%) of the divination spells are already rituals and there are over 30 ritual spells in the game.
But I see your point. To address this we went a different route. We removed the "one list" restriction from ritual caster. A ritual caster can add
any spell with the ritual tag to their ritual spell book (Cleric, Wizard, whatever...). So, instead of having maybe 10-20 spells available, the PC can (if they find them) have over 30 spells.
Second, I added a feature to Wizards in particular called Spellbook Rituals. It allows Wizards to cast spells "directly from their spellbook" (using it as a spellcasting focus) as rituals even if they don't have the ritual tag. But the casting time is 10 minutes PER spell level of the spell and you can't upcast them, just the base level.
As to the cleric death issue, well that is why they should get the best armors and protection IMO and IME.
