Ring Side Report- Board Game Review of Eminent Domain

biotech66

Explorer
Originally posted at www.throatpunchgames.com, a new idea everyday!


Game-Eminent Domain
Price-$40
Producer-Tasty Minstrel Games
Set-Up/Play/Clean-Up-1 Hour
TL;DR-Only a few faults make this game great instead of excellent. 87.5%


Basics- Compete for the Galaxy! In Eminent Domain, players take the roles of different groups trying to conquer the most locations across the galaxy. This is a deck building game with a twist. Each turn players do three things in order. First, they can play a card from their hand as an action. These actions either build fighters, settle planets, produce resources, removes cards from your deck, or other things. Then, players draw one card from the central board as their role. This new card goes into the players deck, hence the deck building aspect. These roles produce/sell resources for points, settle attack or settle planets for points, research advanced cards with new actions, or search for new planets. Here is where things become interesting. When the first player selects a role, all other players may follow that role doing the exact same thing as the lead player. For an example, if the lead player searches for more planets, they draw a card from the center and play as many cards with the search for planets symbol as they can from their hand to draw planets to settle/conquer. All other plays may play as many cards with search for planets symbols from their hands to draw planets off turn. After role selection, then the lead player discards as many cards as they want and draws up to five cards. Play continues until one or two of the role card stacks is empty. Player with the most points wins the galaxy.


Mechanics-As I mentioned above, this is a deck building game. I like those games, but this one has the novel twist of letting all players do the same action as the lead player. Now, if you're lucky/smart, you can take an action each turn instead of just waiting for your turn like in Dominion. Also, the mechanics are very simple. Play a card, draw a card and play cards that match symbols for more results, and discard/draw. Easy as pie! But, don't let the simplicity of this game make you think that the game doesn't have some depth to it. 5/5


Theme-This game has a decent theme, but I don't think it oozes out of every pore. The different ways to capture planets have diverse enough mechanics that you do feel you're doing something different when you do them. The art brings you into the game universe as you play cards. However, the game doesn't really hammer you over the head with space conquest. It's very subtle. 3.5/5


Instructions-The games instructions are fairly well done, but an extra page or two would really help. You can start playing this game in less than 10 minutes after opening the box for the first time without having played it before. However, even I, an experienced player, still have to check board game geek if some things are allowed or intended. The major issue has to do with symbols. Advanced cards and planets have symbols on them. Lots of people have questions if the advanced cards count as symbols for play. Adding a discussion on that would have really knocked these instructions out of the park. 4.5/5


Execution- This is well put together game. The game has nice plastic ships! In fact they are exactly the same ships as Eclipse. They are as awesome here as they were there. The box is nice, and the main play board is well done. I like the art and card quality. What I would like would be a bit larger play board with spaces for the advanced cards, the points, and the ships. A little bit more would have really made this game excellent. 4.5/5


Summary-This is an awesome game. It's a quick deck building game that is easy to learn and play. This game gives me a 4X feel without the 4X time or rules depth. This game won't replace Twilight Imperium, but I promise you will play Eminent Domain far more often than that game! This is another well done game from Tasty Minstrel Games.
 

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I haven't tried it yet, but I just picked up the expansion (Eminent Domain: Escalation) and will be giving it the once over this weekend.

The first big change (and what always seemed to be the biggest missed opportunity) is that the different ships actually do different things now. Instead of taking one of the normal actions on your turn, you can now take a Fleet action (or improved Fleet action if you Research the tech) which allows you to upgrade your ships. The new ship abilities are:

Fighter - The most basic ships. They operate the same as ships in the base game, but level 1 Technologies can now be purchased for 3 Fighters or 3 Research.
Destroyer - Two new planet descriptors Civilized and Hostile can only be conquered if you have a Destroyer. Level 2 Technologies can be purchased for 2 Destroyers or 8 Research.
Battlecruiser - You can only ever have 1 Battlecruiser in play at a time. A Battlecruiser is worth 2 Influence and gives you a discount on Warfare costs. Level 3 Technologies can be purchased for 1 Battlecruiser or 7 Research.

Peace Treaties are a new mechanic that appear on some planets and Technologies. Every time you dissent someone else's Warfare role, you get an Influence for every Peace Treaty you have.

Recon is a new ability that allows take a bunch of cards a deck and its discard for a number of cards, shuffle them, and put them on top of the deck.

There are lots of ways for you to now attack or remove cards from your opponents play area. Reparations are what that opponent gets in exchange. (destroy a Technology card, that opponent gains 2 Influence)

There are a handful of new planets, starting planets, and planet types. A new resource (two if you count ships). New technologies, AND (what I'm probably most interested in) Scenarios.

The name is misleading. A scenario isn't a stock storyline setup, it's more a random, thematic starting deck for each player. So for example, you might start off as the Overseer, which would give you a deck, a Technology, and a starting planet that are all primed and ready for deck slimming and Politics and Survey actions. Likewise, if you start with Fertile Ground, your deck and tech are all focused on Colonization, Production, and Trade, and totally ignore Warfare and Surveying.

EDIT - I forgot to mention that Dr Who and M Bison have joined Grand Moff Tarkin in vying for control of the universe.

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